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<id905302#> Thirteen Orphans (Kokushi Musou):<RN> A hand with one of each terminal and honor tile, plus a duplicate of any one.<#>
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Детали
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Английский: <id905302#> Thirteen Orphans (Kokushi Musou):<RN> A hand with one of each terminal and honor tile, plus a duplicate of any one.<#>
<id905302#> Thirteen Orphans (Kokushi Musou):<RN> A hand with one of each terminal and honor tile, plus a duplicate of any one.<#>
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<id905303#> Little Four Winds (Shousuushii):<RN> A hand with any three wind triplets and a pair winds.<#>
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Детали
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Английский: <id905303#> Little Four Winds (Shousuushii):<RN> A hand with any three wind triplets and a pair winds.<#>
<id905303#> Little Four Winds (Shousuushii):<RN> A hand with any three wind triplets and a pair winds.<#>
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<id905304#>Mahjong Hand: Yakuman<#>
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Детали
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Английский: <id905304#>Mahjong Hand: Yakuman<#>
<id905304#>Mahjong Hand: Yakuman<#>
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<id905305#> All Terminals (Chinroutou):<RN> A hand consisting of only 1 and 9 tiles to form 4 sets and 1 pair.<#>
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Детали
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Английский: <id905305#> All Terminals (Chinroutou):<RN> A hand consisting of only 1 and 9 tiles to form 4 sets and 1 pair.<#>
<id905305#> All Terminals (Chinroutou):<RN> A hand consisting of only 1 and 9 tiles to form 4 sets and 1 pair.<#>
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<id905306#> Big Wheel (Dai Sharin):<RN> A concealed hand consisting of seven pairs of dots 2 through 8.<#>
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Детали
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Английский: <id905306#> Big Wheel (Dai Sharin):<RN> A concealed hand consisting of seven pairs of dots 2 through 8.<#>
<id905306#> Big Wheel (Dai Sharin):<RN> A concealed hand consisting of seven pairs of dots 2 through 8.<#>
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<id905307#>Mahjong Hand: Yakuman<#>
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Детали
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Английский: <id905307#>Mahjong Hand: Yakuman<#>
<id905307#>Mahjong Hand: Yakuman<#>
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<id905308#> Four Quads (Suu Kantsu):<RN> A hand consisting of four quads that are either concealed or exposed.<#>
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Детали
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Английский: <id905308#> Four Quads (Suu Kantsu):<RN> A hand consisting of four quads that are either concealed or exposed.<#>
<id905308#> Four Quads (Suu Kantsu):<RN> A hand consisting of four quads that are either concealed or exposed.<#>
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<id905309#> Nine Gates (Chuuren Poutou):<RN> A concealed Full Flush with three 1s, three 9s, one each of 2 through 8, and one additional tile from the same suit.<#>
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Детали
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Английский: <id905309#> Nine Gates (Chuuren Poutou):<RN> A concealed Full Flush with three 1s, three 9s, one each of 2 through 8, and one additional tile from the same suit.<#>
<id905309#> Nine Gates (Chuuren Poutou):<RN> A concealed Full Flush with three 1s, three 9s, one each of 2 through 8, and one additional tile from the same suit.<#>
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<id905310#>Mahjong Hand: Yakuman<#>
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Детали
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Английский: <id905310#>Mahjong Hand: Yakuman<#>
<id905310#>Mahjong Hand: Yakuman<#>
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<id905311#> Heavenly Hand (Tenhou):<RN> The dealer has a completed hand with his initial 14 tiles.<RN><RN><RN> Earthly Hand (Chiihou):<RN> A non-dealer completes a hand on his first draw, but only if another player has not claimed a discard.<RN><RN><RN> Natural Limit (Kazoe Yakuman):<RN> A completed hand wherein the sum of all scoring elements is 13 han or more.<#>
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Детали
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Английский: <id905311#> Heavenly Hand (Tenhou):<RN> The dealer has a completed hand with his initial 14 tiles.<RN><RN><RN> Earthly Hand (Chiihou):<RN> A non-dealer completes a hand on his first draw, but only if another player has not claimed a discard.<RN><RN><RN> Natural Limit (Kazoe Yakuman):<RN> A completed hand wherein the sum of all scoring elements is 13 han or more.<#>
<id905311#> Heavenly Hand (Tenhou):<RN> The dealer has a completed hand with his initial 14 tiles.<RN><RN><RN> Earthly Hand (Chiihou):<RN> A non-dealer completes a hand on his first draw, but only if another player has not claimed a discard.<RN><RN><RN> Natural Limit (Kazoe Yakuman):<RN> A completed hand wherein the sum of all scoring elements is 13 han or more.<#>
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<id905312#>Mahjong Hand: Yakuman<#>
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manual.bin => 13
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Детали
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Английский: <id905312#>Mahjong Hand: Yakuman<#>
<id905312#>Mahjong Hand: Yakuman<#>
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<id905313#> Four Concealed Triplets with Single Wait (Suu Ankou Tanki):<RN> Same as Four Concealed Triplets, except that you finish the hand by making a pair.<#>
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Детали
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Английский: <id905313#> Four Concealed Triplets with Single Wait (Suu Ankou Tanki):<RN> Same as Four Concealed Triplets, except that you finish the hand by making a pair.<#>
<id905313#> Four Concealed Triplets with Single Wait (Suu Ankou Tanki):<RN> Same as Four Concealed Triplets, except that you finish the hand by making a pair.<#>
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<id905314#> Pure Thirteen Orphans (Junsei Kokushi Musou):<RN> Same as Thirteen Orphans, but you finish by waiting to form a pair from one of 13 different tiles that could complete it.<#>
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Детали
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Английский: <id905314#> Pure Thirteen Orphans (Junsei Kokushi Musou):<RN> Same as Thirteen Orphans, but you finish by waiting to form a pair from one of 13 different tiles that could complete it.<#>
<id905314#> Pure Thirteen Orphans (Junsei Kokushi Musou):<RN> Same as Thirteen Orphans, but you finish by waiting to form a pair from one of 13 different tiles that could complete it.<#>
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<id905315#>Mahjong Hand: Double Yakuman<#>
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Детали
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Английский: <id905315#>Mahjong Hand: Double Yakuman<#>
<id905315#>Mahjong Hand: Double Yakuman<#>
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<id905316#> Big Four Winds (Daisuushii):<RN> A hand with triplets of all four winds that are either concealed or exposed.<#>
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Войти для добавления перевода. |
manual.bin => 6
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Детали
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Английский: <id905316#> Big Four Winds (Daisuushii):<RN> A hand with triplets of all four winds that are either concealed or exposed.<#>
<id905316#> Big Four Winds (Daisuushii):<RN> A hand with triplets of all four winds that are either concealed or exposed.<#>
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<id905317#> Pure Nine Gates (Junsei Chuuren Poutou):<RN> Same as Nine Gates, except you finish the hand by waiting to form a pair from the numbers 1 through 9.<#>
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Войти для добавления перевода. |
manual.bin => 8
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Детали
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Английский: <id905317#> Pure Nine Gates (Junsei Chuuren Poutou):<RN> Same as Nine Gates, except you finish the hand by waiting to form a pair from the numbers 1 through 9.<#>
<id905317#> Pure Nine Gates (Junsei Chuuren Poutou):<RN> Same as Nine Gates, except you finish the hand by waiting to form a pair from the numbers 1 through 9.<#>
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<id905318#>Mahjong Hand: Double Yakuman<#>
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Войти для добавления перевода. |
manual.bin => 13
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Детали
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Английский: <id905318#>Mahjong Hand: Double Yakuman<#>
<id905318#>Mahjong Hand: Double Yakuman<#>
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<id905319#>Basic Attacks<#>
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<id905319#>Простые атаки<#> |
manual.bin => title
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Детали
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Английский: <id905319#>Basic Attacks<#>
<id905319#>Basic Attacks<#>
Русский: <id905319#>Простые атаки<#>
Ваша версия:
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<id905320#><symbol=case_file_head> Rush Combo (<symbol=button_shikaku>)<RN><RN>The most straightforward method of attack.<RN>Dish out a series of Light Attacks to deliver a constant flurry of pain.<RN>The number of attacks you can chain depends on your battle style.<RN><RN><symbol=case_file_head> Finishing Blow (<symbol=button_sankaku>)<RN><RN>A powerful attack that follows after a Rush Combo.<RN>Follow this up with a Double Finisher by pressing <symbol=button_sankaku> again,<RN>or press <symbol=button_sankaku> a third time to execute a Triple Finisher.<RN><RN>Some Finishing Blows have an added effect, such as launching an enemy<RN>into the air. These effects change depending on the buttons pressed<RN>in the combo as well as Yagami's battle style.<RN><RN><symbol=case_file_head>Heavy Attacks<RN><RN>You can also start combos with <symbol=button_sankaku> to dish out Heavy Attacks against a single foe.<RN>Heavy Attacks can also be used to hit <color=red>downed enemies</color>.<#>
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<id905320#><symbol=case_file_head> Быстрые комбинации (<symbol=button_shikaku>)<RN><RN>Самый простой вид атаки — серия простых ударов,<RN>заставляющих врага страдать от боли.<RN>Количество ударов в серии зависит от выбранного боевого стиля.<RN><RN><symbol=case_file_head> Добивания (<symbol=button_sankaku>)<RN><RN>Мощные атаки, которыми завершаются быстрые комбинации.<RN>Закончите комбинацию двойным или тройными добиванием, нажав <symbol=button_sankaku><RN>два или три раза соответственно.<RN><RN>У некоторых добивающих ударов есть дополнительный<RN>эффект — к примеру, они могут подбросить врага в воздух. Эти эффекты меняются в зависимости от того, какие кнопки<RN>вы нажимаете в комбинациях, а также от боевого стиля Ягами.<RN><RN><symbol=case_file_head>Мощные атаки<RN><RN>Вы можете начать комбинацию с нажатия <symbol=button_sankaku>, выполнив мощную атаку против одного противника.<RN>Мощными атаками также можно добивать <color=red>лежащих врагов</color>.<#> |
manual.bin => 6
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Детали
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Английский: <id905320#><symbol=case_file_head> Rush Combo (<symbol=button_shikaku>)<RN><RN>The most straightforward method of attack.<RN>Dish out a series of Light Attacks to deliver a constant flurry of pain.<RN>The number of attacks you can chain depends on your battle style.<RN><RN><symbol=case_file_head> Finishing Blow (<symbol=button_sankaku>)<RN><RN>A powerful attack that follows after a Rush Combo.<RN>Follow this up with a Double Finisher by pressing <symbol=button_sankaku> again,<RN>or press <symbol=button_sankaku> a third time to execute a Triple Finisher.<RN><RN>Some Finishing Blows have an added effect, such as launching an enemy<RN>into the air. These effects change depending on the buttons pressed<RN>in the combo as well as Yagami's battle style.<RN><RN><symbol=case_file_head>Heavy Attacks<RN><RN>You can also start combos with <symbol=button_sankaku> to dish out Heavy Attacks against a single foe.<RN>Heavy Attacks can also be used to hit <color=red>downed enemies</color>.<#>
<id905320#><symbol=case_file_head> Rush Combo (<symbol=button_shikaku>)<RN><RN>The most straightforward method of attack.<RN>Dish out a series of Light Attacks to deliver a constant flurry of pain.<RN>The number of attacks you can chain depends on your battle style.<RN><RN><symbol=case_file_head> Finishing Blow (<symbol=button_sankaku>)<RN><RN>A powerful attack that follows after a Rush Combo.<RN>Follow this up with a Double Finisher by pressing <symbol=button_sankaku> again,<RN>or press <symbol=button_sankaku> a third time to execute a Triple Finisher.<RN><RN>Some Finishing Blows have an added effect, such as launching an enemy<RN>into the air. These effects change depending on the buttons pressed<RN>in the combo as well as Yagami's battle style.<RN><RN><symbol=case_file_head>Heavy Attacks<RN><RN>You can also start combos with <symbol=button_sankaku> to dish out Heavy Attacks against a single foe.<RN>Heavy Attacks can also be used to hit <color=red>downed enemies</color>.<#>
Русский: <id905320#><symbol=case_file_head> Быстрые комбинации (<symbol=button_shikaku>)<RN><RN>Самый простой вид атаки — серия простых ударов,<RN>заставляющих врага страдать от боли.<RN>Количество ударов в серии зависит от выбранного боевого стиля.<RN><RN><symbol=case_file_head> Добивания (<symbol=button_sankaku>)<RN><RN>Мощные атаки, которыми завершаются быстрые комбинации.<RN>Закончите комбинацию двойным или тройными добиванием, нажав <symbol=button_sankaku><RN>два или три раза соответственно.<RN><RN>У некоторых добивающих ударов есть дополнительный<RN>эффект — к примеру, они могут подбросить врага в воздух. Эти эффекты меняются в зависимости от того, какие кнопки<RN>вы нажимаете в комбинациях, а также от боевого стиля Ягами.<RN><RN><symbol=case_file_head>Мощные атаки<RN><RN>Вы можете начать комбинацию с нажатия <symbol=button_sankaku>, выполнив мощную атаку против одного противника.<RN>Мощными атаками также можно добивать <color=red>лежащих врагов</color>.<#>
Ваша версия:
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<id905321#><symbol=case_file_head>Crane<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Bound<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Launch<RN><RN><symbol=case_file_head>Tiger<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Bound<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then rapid press <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Launch<RN> <RN>* Reverse Attacks: Attack enemies behind you by using <symbol=button_l_stick> to move toward them and pressing <symbol=button_shikaku> or <symbol=button_sankaku>.<RN> Reverse Attacks will alter the Double Finisher effect.<RN><RN><symbol=case_file_head>Snake<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Grab<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku><symbol=case_file_greater_than> Triple Finisher: Grab<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Grab<RN><RN>* Enemies can't be bounded or launched while knocked down or struggling to get on their feet.<#>
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Войти для добавления перевода. |
manual.bin => 6
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Детали
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Английский: <id905321#><symbol=case_file_head>Crane<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Bound<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Launch<RN><RN><symbol=case_file_head>Tiger<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Bound<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then rapid press <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Launch<RN> <RN>* Reverse Attacks: Attack enemies behind you by using <symbol=button_l_stick> to move toward them and pressing <symbol=button_shikaku> or <symbol=button_sankaku>.<RN> Reverse Attacks will alter the Double Finisher effect.<RN><RN><symbol=case_file_head>Snake<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Grab<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku><symbol=case_file_greater_than> Triple Finisher: Grab<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Grab<RN><RN>* Enemies can't be bounded or launched while knocked down or struggling to get on their feet.<#>
<id905321#><symbol=case_file_head>Crane<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Bound<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Launch<RN><RN><symbol=case_file_head>Tiger<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Bound<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then rapid press <symbol=button_sankaku><symbol=case_file_greater_than><RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku> then <symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Launch<RN> <RN>* Reverse Attacks: Attack enemies behind you by using <symbol=button_l_stick> to move toward them and pressing <symbol=button_shikaku> or <symbol=button_sankaku>.<RN> Reverse Attacks will alter the Double Finisher effect.<RN><RN><symbol=case_file_head>Snake<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Grab<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku><symbol=case_file_greater_than> Triple Finisher: Grab<RN> <symbol=case_file_lower_than><symbol=button_shikaku><symbol=button_shikaku><symbol=button_shikaku><symbol=button_sankaku><symbol=button_sankaku><symbol=case_file_greater_than> Double Finisher: Grab<RN><RN>* Enemies can't be bounded or launched while knocked down or struggling to get on their feet.<#>
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<id905322#>Basic Combos<#>
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manual.bin => 13
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Детали
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Английский: <id905322#>Basic Combos<#>
<id905322#>Basic Combos<#>
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<id905323#>Blocking Attacks<#>
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manual.bin => title
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Детали
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Английский: <id905323#>Blocking Attacks<#>
<id905323#>Blocking Attacks<#>
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<id905324#><symbol=case_file_head> <color=red>Guarding</color> is a crucial ability that allows you to block enemy attacks.<RN><RN><symbol=case_file_lower_than>Hold <symbol=button_l1> to put up your guard<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> Beware of Back Attacks<RN><RN>Except while in Snake style, you can only block frontal attacks.<RN>To avoid getting back attacked, hold <symbol=button_r1> to put up a fighting stance<RN>and keep your attacker in front of you.<RN><RN><symbol=case_file_head> Beware of Blades and Bullets<RN><RN>Some attacks can't be blocked barehanded.<RN>In these situations, pick up an object with <symbol=button_maru> and improvise it as a weapon.<RN>You can block most attacks while guarding with a weapon.<RN> <RN><symbol=case_file_head> Guards Can Be Broken<RN><RN>If the enemy breaks your guard, you'll be left wide open. <RN>Prevent this by learning skills that enhance your guarding capabilities.<#>
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<id905324#><symbol=case_file_head> <color=red>Защита</color> — важнейшее умение, позволяющее блокировать атаки противника.<RN><RN><symbol=case_file_lower_than>Зажмите <symbol=button_l1>, чтобы защититься от атаки.<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> Берегитесь атак со спины<RN><RN>Блокировать можно только удары, нанесённые спереди (если вы не используете стиль змеи).<RN>Чтобы избежать атак со спины, зажмите <symbol=button_r1> для перехода в боевую стойку<RN>и двигайтесь так, чтобы нападающий постоянно находился перед вами.<RN><RN><symbol=case_file_head> Берегитесь холодного и огнестрельного оружия<RN><RN>Некоторые атаки нельзя заблокировать голыми руками.<RN>Если вы попали в такую ситуацию, подберите любой предмет с помощью <symbol=button_maru> и используйте его как оружие.<RN>Защищаясь с оружием в руках, вы сможете заблокировать большую часть атак.<RN> <RN><symbol=case_file_head> Защиту можно пробить<RN><RN>Если враг пробьёт вашу защиту, вы станете уязвимы. <RN>Чтобы избежать этого, осваивайте навыки, влияющие на ваше умение защищаться.<#> |
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Английский: <id905324#><symbol=case_file_head> <color=red>Guarding</color> is a crucial ability that allows you to block enemy attacks.<RN><RN><symbol=case_file_lower_than>Hold <symbol=button_l1> to put up your guard<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> Beware of Back Attacks<RN><RN>Except while in Snake style, you can only block frontal attacks.<RN>To avoid getting back attacked, hold <symbol=button_r1> to put up a fighting stance<RN>and keep your attacker in front of you.<RN><RN><symbol=case_file_head> Beware of Blades and Bullets<RN><RN>Some attacks can't be blocked barehanded.<RN>In these situations, pick up an object with <symbol=button_maru> and improvise it as a weapon.<RN>You can block most attacks while guarding with a weapon.<RN> <RN><symbol=case_file_head> Guards Can Be Broken<RN><RN>If the enemy breaks your guard, you'll be left wide open. <RN>Prevent this by learning skills that enhance your guarding capabilities.<#>
<id905324#><symbol=case_file_head> <color=red>Guarding</color> is a crucial ability that allows you to block enemy attacks.<RN><RN><symbol=case_file_lower_than>Hold <symbol=button_l1> to put up your guard<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> Beware of Back Attacks<RN><RN>Except while in Snake style, you can only block frontal attacks.<RN>To avoid getting back attacked, hold <symbol=button_r1> to put up a fighting stance<RN>and keep your attacker in front of you.<RN><RN><symbol=case_file_head> Beware of Blades and Bullets<RN><RN>Some attacks can't be blocked barehanded.<RN>In these situations, pick up an object with <symbol=button_maru> and improvise it as a weapon.<RN>You can block most attacks while guarding with a weapon.<RN> <RN><symbol=case_file_head> Guards Can Be Broken<RN><RN>If the enemy breaks your guard, you'll be left wide open. <RN>Prevent this by learning skills that enhance your guarding capabilities.<#>
Русский: <id905324#><symbol=case_file_head> <color=red>Защита</color> — важнейшее умение, позволяющее блокировать атаки противника.<RN><RN><symbol=case_file_lower_than>Зажмите <symbol=button_l1>, чтобы защититься от атаки.<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> Берегитесь атак со спины<RN><RN>Блокировать можно только удары, нанесённые спереди (если вы не используете стиль змеи).<RN>Чтобы избежать атак со спины, зажмите <symbol=button_r1> для перехода в боевую стойку<RN>и двигайтесь так, чтобы нападающий постоянно находился перед вами.<RN><RN><symbol=case_file_head> Берегитесь холодного и огнестрельного оружия<RN><RN>Некоторые атаки нельзя заблокировать голыми руками.<RN>Если вы попали в такую ситуацию, подберите любой предмет с помощью <symbol=button_maru> и используйте его как оружие.<RN>Защищаясь с оружием в руках, вы сможете заблокировать большую часть атак.<RN> <RN><symbol=case_file_head> Защиту можно пробить<RN><RN>Если враг пробьёт вашу защиту, вы станете уязвимы. <RN>Чтобы избежать этого, осваивайте навыки, влияющие на ваше умение защищаться.<#>
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<id905325#>Guarding<#>
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Английский: <id905325#>Guarding<#>
<id905325#>Guarding<#>
Русский: <id905325#>Защита<#>
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<id905326#>Fighting Stance & Targeting<#>
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Английский: <id905326#>Fighting Stance & Targeting<#>
<id905326#>Fighting Stance & Targeting<#>
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<id905327#><symbol=case_file_head> Fighting Stance<RN><RN>Master the fighting stance in order to fight effectively.<RN><color=red>Some moves can only be performed while in a fighting stance.</color><RN>Furthermore, the fighting stance lets you easily strafe around your opponent.<RN><RN>This is particularly effective during <color=red>one-on-one fights</color>,<RN>in which extra precision is needed.<RN><RN><symbol=case_file_lower_than>Hold <symbol=button_r1> to put up a fighting stance<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> Locking onto Enemies<RN><RN>Maintaining a fighting stance will lock your attacks and<RN>movement onto the nearest enemy.<RN><RN>If you move too far from your target and another enemy closes in,<RN>you'll lock onto that enemy instead.<#>
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Английский: <id905327#><symbol=case_file_head> Fighting Stance<RN><RN>Master the fighting stance in order to fight effectively.<RN><color=red>Some moves can only be performed while in a fighting stance.</color><RN>Furthermore, the fighting stance lets you easily strafe around your opponent.<RN><RN>This is particularly effective during <color=red>one-on-one fights</color>,<RN>in which extra precision is needed.<RN><RN><symbol=case_file_lower_than>Hold <symbol=button_r1> to put up a fighting stance<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> Locking onto Enemies<RN><RN>Maintaining a fighting stance will lock your attacks and<RN>movement onto the nearest enemy.<RN><RN>If you move too far from your target and another enemy closes in,<RN>you'll lock onto that enemy instead.<#>
<id905327#><symbol=case_file_head> Fighting Stance<RN><RN>Master the fighting stance in order to fight effectively.<RN><color=red>Some moves can only be performed while in a fighting stance.</color><RN>Furthermore, the fighting stance lets you easily strafe around your opponent.<RN><RN>This is particularly effective during <color=red>one-on-one fights</color>,<RN>in which extra precision is needed.<RN><RN><symbol=case_file_lower_than>Hold <symbol=button_r1> to put up a fighting stance<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> Locking onto Enemies<RN><RN>Maintaining a fighting stance will lock your attacks and<RN>movement onto the nearest enemy.<RN><RN>If you move too far from your target and another enemy closes in,<RN>you'll lock onto that enemy instead.<#>
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Английский: <id905328#>Fighting Stance & Targeting<#>
<id905328#>Fighting Stance & Targeting<#>
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<id905329#>Evading Attacks<#>
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Английский: <id905329#>Evading Attacks<#>
<id905329#>Evading Attacks<#>
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<id905330#><symbol=case_file_head> Evading Attacks with Quickstep<RN><RN>Quicksteps are your other main form of defense aside from guarding.<RN><RN>Quicksteps come in handy for evading <color=red>unblockable attacks</color>.<RN>You can also Quickstep into an enemy's blind spot to <color=red>circle around them and strike</color>.<RN> <RN>Quickstep comes in two flavors:<RN><RN>Normal Evade <RN><symbol=case_file_lower_than>Hold <symbol=button_r1> to maintain a fighting stance.<RN>Then press <symbol=button_batsu> to Quickstep in the direction you tilt <symbol=button_l_stick>.<symbol=case_file_greater_than><RN><RN>Perfect Evade<RN><symbol=case_file_lower_than>Press <symbol=button_batsu> just as the enemy attacks.<symbol=case_file_greater_than><#>
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Английский: <id905330#><symbol=case_file_head> Evading Attacks with Quickstep<RN><RN>Quicksteps are your other main form of defense aside from guarding.<RN><RN>Quicksteps come in handy for evading <color=red>unblockable attacks</color>.<RN>You can also Quickstep into an enemy's blind spot to <color=red>circle around them and strike</color>.<RN> <RN>Quickstep comes in two flavors:<RN><RN>Normal Evade <RN><symbol=case_file_lower_than>Hold <symbol=button_r1> to maintain a fighting stance.<RN>Then press <symbol=button_batsu> to Quickstep in the direction you tilt <symbol=button_l_stick>.<symbol=case_file_greater_than><RN><RN>Perfect Evade<RN><symbol=case_file_lower_than>Press <symbol=button_batsu> just as the enemy attacks.<symbol=case_file_greater_than><#>
<id905330#><symbol=case_file_head> Evading Attacks with Quickstep<RN><RN>Quicksteps are your other main form of defense aside from guarding.<RN><RN>Quicksteps come in handy for evading <color=red>unblockable attacks</color>.<RN>You can also Quickstep into an enemy's blind spot to <color=red>circle around them and strike</color>.<RN> <RN>Quickstep comes in two flavors:<RN><RN>Normal Evade <RN><symbol=case_file_lower_than>Hold <symbol=button_r1> to maintain a fighting stance.<RN>Then press <symbol=button_batsu> to Quickstep in the direction you tilt <symbol=button_l_stick>.<symbol=case_file_greater_than><RN><RN>Perfect Evade<RN><symbol=case_file_lower_than>Press <symbol=button_batsu> just as the enemy attacks.<symbol=case_file_greater_than><#>
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<id905331#>Evading Attacks<#>
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Английский: <id905331#>Evading Attacks<#>
<id905331#>Evading Attacks<#>
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<id905332#>Grabbing Enemies & Weapons<#>
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Английский: <id905332#>Grabbing Enemies & Weapons<#>
<id905332#>Grabbing Enemies & Weapons<#>
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<id905333#><symbol=case_file_head>Grabbing Enemies<RN><RN>Grab enemies to <color=red>break their guard</color> and <color=red>restrict their movement</color>.<RN>From there, you can dish out Light/Heavy Attacks, EX Actions, throws, etc. as you see fit.<RN><RN><symbol=case_file_head>Grabbing Weapons<RN><RN>If you're ever in a pinch, you can use objects from your surroundings as weapons.<RN>Not only do weapons deal big damage, they can also block attacks<RN>that can't be stopped barehanded (such as blades and bullets).<RN><RN><symbol=case_file_lower_than>Press <symbol=button_maru> near an object to pick it up for use as a weapon.<symbol=case_file_greater_than><#>
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Английский: <id905333#><symbol=case_file_head>Grabbing Enemies<RN><RN>Grab enemies to <color=red>break their guard</color> and <color=red>restrict their movement</color>.<RN>From there, you can dish out Light/Heavy Attacks, EX Actions, throws, etc. as you see fit.<RN><RN><symbol=case_file_head>Grabbing Weapons<RN><RN>If you're ever in a pinch, you can use objects from your surroundings as weapons.<RN>Not only do weapons deal big damage, they can also block attacks<RN>that can't be stopped barehanded (such as blades and bullets).<RN><RN><symbol=case_file_lower_than>Press <symbol=button_maru> near an object to pick it up for use as a weapon.<symbol=case_file_greater_than><#>
<id905333#><symbol=case_file_head>Grabbing Enemies<RN><RN>Grab enemies to <color=red>break their guard</color> and <color=red>restrict their movement</color>.<RN>From there, you can dish out Light/Heavy Attacks, EX Actions, throws, etc. as you see fit.<RN><RN><symbol=case_file_head>Grabbing Weapons<RN><RN>If you're ever in a pinch, you can use objects from your surroundings as weapons.<RN>Not only do weapons deal big damage, they can also block attacks<RN>that can't be stopped barehanded (such as blades and bullets).<RN><RN><symbol=case_file_lower_than>Press <symbol=button_maru> near an object to pick it up for use as a weapon.<symbol=case_file_greater_than><#>
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<id905334#>Grabbing Enemies & Weapons<#>
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Английский: <id905334#>Grabbing Enemies & Weapons<#>
<id905334#>Grabbing Enemies & Weapons<#>
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<id905335#>EX Actions<#>
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Английский: <id905335#>EX Actions<#>
<id905335#>EX Actions<#>
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<id905336#><symbol=case_file_head> Take it to the Extreme<RN><RN>EX Actions are stylish techniques that can be activated in many different situations.<RN>They are much stronger than your regular attacks and can be performed<RN>as long as the <color=red>EX Gauge has at least one segment charged</color>.<RN><RN><symbol=case_file_lower_than>Press <symbol=button_sankaku> when <Q><symbol=button_sankaku> EX Action</Q> is displayed onscreen.<symbol=case_file_greater_than><RN><RN>* See <Q>EX Actions</Q> in <Q>Help</Q> for more details.<#>
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Английский: <id905336#><symbol=case_file_head> Take it to the Extreme<RN><RN>EX Actions are stylish techniques that can be activated in many different situations.<RN>They are much stronger than your regular attacks and can be performed<RN>as long as the <color=red>EX Gauge has at least one segment charged</color>.<RN><RN><symbol=case_file_lower_than>Press <symbol=button_sankaku> when <Q><symbol=button_sankaku> EX Action</Q> is displayed onscreen.<symbol=case_file_greater_than><RN><RN>* See <Q>EX Actions</Q> in <Q>Help</Q> for more details.<#>
<id905336#><symbol=case_file_head> Take it to the Extreme<RN><RN>EX Actions are stylish techniques that can be activated in many different situations.<RN>They are much stronger than your regular attacks and can be performed<RN>as long as the <color=red>EX Gauge has at least one segment charged</color>.<RN><RN><symbol=case_file_lower_than>Press <symbol=button_sankaku> when <Q><symbol=button_sankaku> EX Action</Q> is displayed onscreen.<symbol=case_file_greater_than><RN><RN>* See <Q>EX Actions</Q> in <Q>Help</Q> for more details.<#>
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<id905337#><symbol=case_file_head> The EX Gauge<RN><RN>Charge up the EX Gauge by attacking enemies or taunting them <RN>by pressing <symbol=button_l3> while holding <symbol=button_r1>.<RN><RN>Various items and skills can also help you charge the EX Gauge.<RN><RN>Hold <symbol=button_l2> to <color=red>prevent EX Actions from triggering</color>,<RN>allowing you to conserve the EX Gauge for when you need it most.<#>
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Английский: <id905337#><symbol=case_file_head> The EX Gauge<RN><RN>Charge up the EX Gauge by attacking enemies or taunting them <RN>by pressing <symbol=button_l3> while holding <symbol=button_r1>.<RN><RN>Various items and skills can also help you charge the EX Gauge.<RN><RN>Hold <symbol=button_l2> to <color=red>prevent EX Actions from triggering</color>,<RN>allowing you to conserve the EX Gauge for when you need it most.<#>
<id905337#><symbol=case_file_head> The EX Gauge<RN><RN>Charge up the EX Gauge by attacking enemies or taunting them <RN>by pressing <symbol=button_l3> while holding <symbol=button_r1>.<RN><RN>Various items and skills can also help you charge the EX Gauge.<RN><RN>Hold <symbol=button_l2> to <color=red>prevent EX Actions from triggering</color>,<RN>allowing you to conserve the EX Gauge for when you need it most.<#>
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<id905338#>EX Actions<#>
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Английский: <id905338#>EX Actions<#>
<id905338#>EX Actions<#>
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<id905339#>Battle Style Overview<#>
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Английский: <id905339#>Battle Style Overview<#>
<id905339#>Battle Style Overview<#>
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<id905340#><symbol=case_file_head>Unleashing the Beast Within<RN><RN>Over the years, Yagami has mastered three distinct battle styles: <color=blue>Crane</color>, <color=red>Tiger</color>, and <color=green>Snake</color>.<RN>Use <symbol=button_down> to cycle between them in battle.<RN><RN><symbol=case_file_head> Crane<RN><symbol=case_file_subhead> <color=blue>Designed to keep large groups at bay</color><RN><symbol=case_file_subhead> <color=blue>Dish out quick attacks that cover a wide area</color><RN><symbol=case_file_subhead> <color=blue>Perform EX Actions that target multiple opponents</color><RN><RN><symbol=case_file_head> Tiger<RN><symbol=case_file_subhead> <color=red>Designed for one-on-one fights</color><RN><symbol=case_file_subhead> <color=red>Execute powerful, focused attacks that can break an enemy's guard</color><RN><symbol=case_file_subhead> <color=red>Perform versatile EX Actions that can demolish a single opponent</color><RN><RN><symbol=case_file_head> Snake<RN><symbol=case_file_subhead> <color=green>Designed to counter armed opponents</color><RN><symbol=case_file_subhead> <color=green>Parry attacks and slam enemies with a diverse array of swift techniques</color><RN><symbol=case_file_subhead> <color=green>Perform EX Actions that can instantly take out an enemy</color><#>
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Английский: <id905340#><symbol=case_file_head>Unleashing the Beast Within<RN><RN>Over the years, Yagami has mastered three distinct battle styles: <color=blue>Crane</color>, <color=red>Tiger</color>, and <color=green>Snake</color>.<RN>Use <symbol=button_down> to cycle between them in battle.<RN><RN><symbol=case_file_head> Crane<RN><symbol=case_file_subhead> <color=blue>Designed to keep large groups at bay</color><RN><symbol=case_file_subhead> <color=blue>Dish out quick attacks that cover a wide area</color><RN><symbol=case_file_subhead> <color=blue>Perform EX Actions that target multiple opponents</color><RN><RN><symbol=case_file_head> Tiger<RN><symbol=case_file_subhead> <color=red>Designed for one-on-one fights</color><RN><symbol=case_file_subhead> <color=red>Execute powerful, focused attacks that can break an enemy's guard</color><RN><symbol=case_file_subhead> <color=red>Perform versatile EX Actions that can demolish a single opponent</color><RN><RN><symbol=case_file_head> Snake<RN><symbol=case_file_subhead> <color=green>Designed to counter armed opponents</color><RN><symbol=case_file_subhead> <color=green>Parry attacks and slam enemies with a diverse array of swift techniques</color><RN><symbol=case_file_subhead> <color=green>Perform EX Actions that can instantly take out an enemy</color><#>
<id905340#><symbol=case_file_head>Unleashing the Beast Within<RN><RN>Over the years, Yagami has mastered three distinct battle styles: <color=blue>Crane</color>, <color=red>Tiger</color>, and <color=green>Snake</color>.<RN>Use <symbol=button_down> to cycle between them in battle.<RN><RN><symbol=case_file_head> Crane<RN><symbol=case_file_subhead> <color=blue>Designed to keep large groups at bay</color><RN><symbol=case_file_subhead> <color=blue>Dish out quick attacks that cover a wide area</color><RN><symbol=case_file_subhead> <color=blue>Perform EX Actions that target multiple opponents</color><RN><RN><symbol=case_file_head> Tiger<RN><symbol=case_file_subhead> <color=red>Designed for one-on-one fights</color><RN><symbol=case_file_subhead> <color=red>Execute powerful, focused attacks that can break an enemy's guard</color><RN><symbol=case_file_subhead> <color=red>Perform versatile EX Actions that can demolish a single opponent</color><RN><RN><symbol=case_file_head> Snake<RN><symbol=case_file_subhead> <color=green>Designed to counter armed opponents</color><RN><symbol=case_file_subhead> <color=green>Parry attacks and slam enemies with a diverse array of swift techniques</color><RN><symbol=case_file_subhead> <color=green>Perform EX Actions that can instantly take out an enemy</color><#>
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<id905341#>Battle Styles <symbol=case_file_right_arrow> Overview<#>
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Английский: <id905341#>Battle Styles <symbol=case_file_right_arrow> Overview<#>
<id905341#>Battle Styles <symbol=case_file_right_arrow> Overview<#>
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<id905342#>Wall Jump & Wall Strike<#>
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Английский: <id905342#>Wall Jump & Wall Strike<#>
<id905342#>Wall Jump & Wall Strike<#>
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<id905343#><symbol=case_file_head> Wall Jump<RN><RN>Press <symbol=button_batsu> to run toward a wall and in most cases, you'll automatically<RN>jump off of it in the opposite direction. This is called a Wall Jump,<RN>and it can be used to <color=red>dodge most attacks</color>. <RN><RN>Please note that Wall Jumps cannot be performed while holding a weapon.<RN><RN><symbol=case_file_head> Wall Strike<RN><RN>Learning this skill allows you to attack during a Wall Jump.<RN><RN>Wall Strikes are useful for <color=red>striking enemies that are difficult to damage</color><RN>and can even flow into certain EX Actions.<RN><RN><symbol=case_file_lower_than>Press <symbol=button_shikaku>/<symbol=button_sankaku>/<symbol=button_maru> during a Wall Jump<symbol=case_file_greater_than><#>
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Английский: <id905343#><symbol=case_file_head> Wall Jump<RN><RN>Press <symbol=button_batsu> to run toward a wall and in most cases, you'll automatically<RN>jump off of it in the opposite direction. This is called a Wall Jump,<RN>and it can be used to <color=red>dodge most attacks</color>. <RN><RN>Please note that Wall Jumps cannot be performed while holding a weapon.<RN><RN><symbol=case_file_head> Wall Strike<RN><RN>Learning this skill allows you to attack during a Wall Jump.<RN><RN>Wall Strikes are useful for <color=red>striking enemies that are difficult to damage</color><RN>and can even flow into certain EX Actions.<RN><RN><symbol=case_file_lower_than>Press <symbol=button_shikaku>/<symbol=button_sankaku>/<symbol=button_maru> during a Wall Jump<symbol=case_file_greater_than><#>
<id905343#><symbol=case_file_head> Wall Jump<RN><RN>Press <symbol=button_batsu> to run toward a wall and in most cases, you'll automatically<RN>jump off of it in the opposite direction. This is called a Wall Jump,<RN>and it can be used to <color=red>dodge most attacks</color>. <RN><RN>Please note that Wall Jumps cannot be performed while holding a weapon.<RN><RN><symbol=case_file_head> Wall Strike<RN><RN>Learning this skill allows you to attack during a Wall Jump.<RN><RN>Wall Strikes are useful for <color=red>striking enemies that are difficult to damage</color><RN>and can even flow into certain EX Actions.<RN><RN><symbol=case_file_lower_than>Press <symbol=button_shikaku>/<symbol=button_sankaku>/<symbol=button_maru> during a Wall Jump<symbol=case_file_greater_than><#>
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<id905344#>Wall Jump & Wall Strike<#>
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Детали
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Английский: <id905344#>Wall Jump & Wall Strike<#>
<id905344#>Wall Jump & Wall Strike<#>
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<id905345#>Upgrade Yourself<#>
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Английский: <id905345#>Upgrade Yourself<#>
<id905345#>Upgrade Yourself<#>
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<id905346#><symbol=case_file_head> Skills Enhance Your Playstyle<RN><RN>Improve your arsenal and get stronger by opening the Pause Menu,<RN>selecting the Skills app, and choosing new skills to learn.<RN><RN>Each skill requires a different amount of SP to learn.<RN><RN>See <Q>Help</Q> <symbol=case_file_right_arrow> <Q>Skills</Q> for more details.<#>
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Детали
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Английский: <id905346#><symbol=case_file_head> Skills Enhance Your Playstyle<RN><RN>Improve your arsenal and get stronger by opening the Pause Menu,<RN>selecting the Skills app, and choosing new skills to learn.<RN><RN>Each skill requires a different amount of SP to learn.<RN><RN>See <Q>Help</Q> <symbol=case_file_right_arrow> <Q>Skills</Q> for more details.<#>
<id905346#><symbol=case_file_head> Skills Enhance Your Playstyle<RN><RN>Improve your arsenal and get stronger by opening the Pause Menu,<RN>selecting the Skills app, and choosing new skills to learn.<RN><RN>Each skill requires a different amount of SP to learn.<RN><RN>See <Q>Help</Q> <symbol=case_file_right_arrow> <Q>Skills</Q> for more details.<#>
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<id905347#>Upgrading Yourself with Skills<#>
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Детали
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Английский: <id905347#>Upgrading Yourself with Skills<#>
<id905347#>Upgrading Yourself with Skills<#>
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<id905348#>EX Boost<#>
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<id905348#>Экстремальный пламенный режим<#> |
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Английский: <id905348#>EX Boost<#>
<id905348#>EX Boost<#>
Русский: <id905348#>Экстремальный пламенный режим<#>
Ваша версия:
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<id905349#><symbol=case_file_head> About EX Boost<RN><RN>EX Boost is a special mode that slowly consumes the EX Gauge<RN>in order to strengthen Yagami beyond his limits.<RN><RN>Specifically, EX Boost <color=red>increases attack speed</color>, <color=red>reduces flinching</color>,<RN>and <color=red>absorbs enemy damage</color>.<RN><RN><symbol=case_file_lower_than>To activate EX Boost, press <symbol=button_r2> when the EX Gauge is at least 1 segment charged<symbol=case_file_greater_than><RN><RN><symbol=case_file_lower_than>Press <symbol=button_r2> again to deactivate<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> More About EX Boost<RN><RN><symbol=case_file_subhead> Changing battle styles during EX Boost allows you to cancel out of almost any move.<RN><symbol=case_file_subhead> EX Actions performed during EX Boost consume less of the EX Gauge than usual.<RN><symbol=case_file_subhead> Certain combos (<symbol=button_sankaku><symbol=button_sankaku><symbol=button_sankaku><symbol=button_sankaku>) and EX Actions are only available with EX Boost active.<#>
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Детали
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Английский: <id905349#><symbol=case_file_head> About EX Boost<RN><RN>EX Boost is a special mode that slowly consumes the EX Gauge<RN>in order to strengthen Yagami beyond his limits.<RN><RN>Specifically, EX Boost <color=red>increases attack speed</color>, <color=red>reduces flinching</color>,<RN>and <color=red>absorbs enemy damage</color>.<RN><RN><symbol=case_file_lower_than>To activate EX Boost, press <symbol=button_r2> when the EX Gauge is at least 1 segment charged<symbol=case_file_greater_than><RN><RN><symbol=case_file_lower_than>Press <symbol=button_r2> again to deactivate<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> More About EX Boost<RN><RN><symbol=case_file_subhead> Changing battle styles during EX Boost allows you to cancel out of almost any move.<RN><symbol=case_file_subhead> EX Actions performed during EX Boost consume less of the EX Gauge than usual.<RN><symbol=case_file_subhead> Certain combos (<symbol=button_sankaku><symbol=button_sankaku><symbol=button_sankaku><symbol=button_sankaku>) and EX Actions are only available with EX Boost active.<#>
<id905349#><symbol=case_file_head> About EX Boost<RN><RN>EX Boost is a special mode that slowly consumes the EX Gauge<RN>in order to strengthen Yagami beyond his limits.<RN><RN>Specifically, EX Boost <color=red>increases attack speed</color>, <color=red>reduces flinching</color>,<RN>and <color=red>absorbs enemy damage</color>.<RN><RN><symbol=case_file_lower_than>To activate EX Boost, press <symbol=button_r2> when the EX Gauge is at least 1 segment charged<symbol=case_file_greater_than><RN><RN><symbol=case_file_lower_than>Press <symbol=button_r2> again to deactivate<symbol=case_file_greater_than><RN><RN><symbol=case_file_head> More About EX Boost<RN><RN><symbol=case_file_subhead> Changing battle styles during EX Boost allows you to cancel out of almost any move.<RN><symbol=case_file_subhead> EX Actions performed during EX Boost consume less of the EX Gauge than usual.<RN><symbol=case_file_subhead> Certain combos (<symbol=button_sankaku><symbol=button_sankaku><symbol=button_sankaku><symbol=button_sankaku>) and EX Actions are only available with EX Boost active.<#>
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<id905350#>EX Boost<#>
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<id905350#>Экстремальный пламенный режим<#> |
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Детали
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Английский: <id905350#>EX Boost<#>
<id905350#>EX Boost<#>
Русский: <id905350#>Экстремальный пламенный режим<#>
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<id905351#>Street Fights<#>
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<id905351#>Уличные бои<#> |
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Английский: <id905351#>Street Fights<#>
<id905351#>Street Fights<#>
Русский: <id905351#>Уличные бои<#>
Ваша версия:
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