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Перевод Lost Judgment (LJ)

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⌕ <id905989#>Feline Encounters<#> Войти для добавления перевода. manual.bin => 13 Детали

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<id905989#>Feline Encounters<#>

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⌕ <id905990#>School Stories Mini-Episode<#> Войти для добавления перевода. manual.bin => title Детали

Английский:
<id905990#>School Stories Mini-Episode<#>

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⌕ <id905994#>Squirrel Search<#> <id905994#>Поиск белок<#> manual.bin => title Детали

Английский:
<id905994#>Squirrel Search<#>

Русский:
<id905994#>Поиск белок<#>

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⌕ <id905995#><symbol=case_file_head> Any time you see a squirrel painted around town,<RN>  slip into <color=striking>Observation Mode</color> and examine it.<RN><RN>  If you copy what it's doing, you may just find a hidden treasure.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id905995#><symbol=case_file_head> Any time you see a squirrel painted around town,<RN>  slip into <color=striking>Observation Mode</color> and examine it.<RN><RN>  If you copy what it's doing, you may just find a hidden treasure.<#>

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⌕ <id905996#>Squirrel Search<#> <id905996#>Поиск белок<#> manual.bin => 13 Детали

Английский:
<id905996#>Squirrel Search<#>

Русский:
<id905996#>Поиск белок<#>

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⌕ <id905997#>School Stories: Dancing<#> Войти для добавления перевода. manual.bin => title Детали

Английский:
<id905997#>School Stories: Dancing<#>

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⌕ <id905998#><symbol=case_file_head> Overview<RN><RN><symbol=case_file_subhead> The Dance Club features a high-intensity rhythm game with flashy moves!<RN><RN><symbol=case_file_head> Rules<RN><RN><symbol=case_file_subhead> Press <symbol=button_shikaku><symbol=button_batsu><symbol=button_sankaku><symbol=button_maru> when the notes fall over the button icons to fill the Groove Gauge.<RN><symbol=case_file_subhead> Once your Groove Gauge passes the <Q>Clear!</Q> mark, you've nailed the routine!<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id905998#><symbol=case_file_head> Overview<RN><RN><symbol=case_file_subhead> The Dance Club features a high-intensity rhythm game with flashy moves!<RN><RN><symbol=case_file_head> Rules<RN><RN><symbol=case_file_subhead> Press <symbol=button_shikaku><symbol=button_batsu><symbol=button_sankaku><symbol=button_maru> when the notes fall over the button icons to fill the Groove Gauge.<RN><symbol=case_file_subhead> Once your Groove Gauge passes the <Q>Clear!</Q> mark, you've nailed the routine!<#>

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⌕ <id905999#>Rules<#> <id905999#>Посмотреть описание<#> manual.bin => 13 Детали

Английский:
<id905999#>Rules<#>

Русский:
<id905999#>Посмотреть описание<#>

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⌕ <id906000#>Dance Club Practice<#> Войти для добавления перевода. manual.bin => 14 Детали

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<id906000#>Dance Club Practice<#>

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⌕ <id906001#><symbol=case_file_head> Simultaneous Notes<RN><RN><symbol=case_file_subhead> When you see two connected notes, press their corresponding buttons at the same <RN>  time.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906001#><symbol=case_file_head> Simultaneous Notes<RN><RN><symbol=case_file_subhead> When you see two connected notes, press their corresponding buttons at the same <RN>  time.<#>

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⌕ <id906002#>Simultaneous Notes<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906002#>Simultaneous Notes<#>

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⌕ <id906003#>Simultaneous Notes<#> Войти для добавления перевода. manual.bin => 14 Детали

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<id906003#>Simultaneous Notes<#>

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⌕ <id906004#><symbol=case_file_head> Held Notes<RN><RN><symbol=case_file_subhead> When you see a long, trailing note, hold down the corresponding button for the length <RN>  of the icon.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906004#><symbol=case_file_head> Held Notes<RN><RN><symbol=case_file_subhead> When you see a long, trailing note, hold down the corresponding button for the length <RN>  of the icon.<#>

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⌕ <id906005#>Held Notes<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906005#>Held Notes<#>

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⌕ <id906006#>Long Notes<#> Войти для добавления перевода. manual.bin => 14 Детали

Английский:
<id906006#>Long Notes<#>

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⌕ <id906007#><symbol=case_file_head> Routine Songs<RN><RN><symbol=case_file_subhead> Over the course of the story, there are meets for which you must practice and clear routine songs.<RN><symbol=case_file_subhead> You only have one song in the beginning, but more routine songs will be added as you progress.<RN><RN><symbol=case_file_head> Song Level<RN><RN><symbol=case_file_subhead> As you practice with the routine song, your Song Level will increase.<RN><symbol=case_file_subhead> When it reaches MAX, you'll be ready to perform it at a meet.<RN><symbol=case_file_subhead> Pull out all the stops and help the Rabbits mesmerize the audience!<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906007#><symbol=case_file_head> Routine Songs<RN><RN><symbol=case_file_subhead> Over the course of the story, there are meets for which you must practice and clear routine songs.<RN><symbol=case_file_subhead> You only have one song in the beginning, but more routine songs will be added as you progress.<RN><RN><symbol=case_file_head> Song Level<RN><RN><symbol=case_file_subhead> As you practice with the routine song, your Song Level will increase.<RN><symbol=case_file_subhead> When it reaches MAX, you'll be ready to perform it at a meet.<RN><symbol=case_file_subhead> Pull out all the stops and help the Rabbits mesmerize the audience!<#>

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⌕ <id906008#>Routine Songs and Song Level<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906008#>Routine Songs and Song Level<#>

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⌕ <id906009#>Basic Rules<#> Войти для добавления перевода. manual.bin => 14 Детали

Английский:
<id906009#>Basic Rules<#>

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⌕ <id906010#><symbol=case_file_head> Song Difficulty<RN><RN><symbol=case_file_subhead> Songs feature different difficulty levels. These do not impact the story.<RN><symbol=case_file_subhead> However, a song's difficulty does affect the maximum score achievable in a routine.<RN><symbol=case_file_subhead> The hardest difficulty level hides your EX Solo prompts, forcing you to come up with your own strategy for the routine.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906010#><symbol=case_file_head> Song Difficulty<RN><RN><symbol=case_file_subhead> Songs feature different difficulty levels. These do not impact the story.<RN><symbol=case_file_subhead> However, a song's difficulty does affect the maximum score achievable in a routine.<RN><symbol=case_file_subhead> The hardest difficulty level hides your EX Solo prompts, forcing you to come up with your own strategy for the routine.<#>

Русский:


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⌕ <id906011#>Song Difficulty<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906011#>Song Difficulty<#>

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⌕ <id906012#>About the Songs<#> Войти для добавления перевода. manual.bin => 14 Детали

Английский:
<id906012#>About the Songs<#>

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⌕ <id906013#><symbol=case_file_head> Combos<RN><RN><symbol=case_file_subhead> Maintaining a streak in the top two degrees of successful moves qualifies as a combo.<RN><symbol=case_file_subhead> The longer the combo, the more your score will improve. Aim for an unbroken combo once you've mastered a routine!<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906013#><symbol=case_file_head> Combos<RN><RN><symbol=case_file_subhead> Maintaining a streak in the top two degrees of successful moves qualifies as a combo.<RN><symbol=case_file_subhead> The longer the combo, the more your score will improve. Aim for an unbroken combo once you've mastered a routine!<#>

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⌕ <id906014#>Combo<#> <id906014#>Комбо<#> manual.bin => 13 Детали

Английский:
<id906014#>Combo<#>

Русский:
<id906014#>Комбо<#>

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⌕ <id906015#>About Combos<#> Войти для добавления перевода. manual.bin => 14 Детали

Английский:
<id906015#>About Combos<#>

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⌕ <id906016#>Robot Action<#> Войти для добавления перевода. manual.bin => title Детали

Английский:
<id906016#>Robot Action<#>

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⌕ <id906017#><symbol=case_file_head> Overview<RN><RN> <symbol=case_file_subhead> You'll be divided into blue and red teams and battle each other in a territory-control game using three robots.<RN><RN> <symbol=case_file_subhead> On a battlefield composed of multiple panels, you'll take and position blocks to expand your own team's territory.<RN><RN><symbol=case_file_head> Victory Conditions<RN><RN> <symbol=case_file_subhead> You win if you fulfill one of the following conditions.<RN>  <symbol=case_file_right_arrow> <color=striking>You have more territory (obtained panels) than the opponent by the end of the game</color><RN>  <symbol=case_file_right_arrow> <color=striking>You take over the enemy team's base</color><RN><RN><symbol=case_file_head> Obtaining Rewards<RN><RN> <symbol=case_file_subhead> Regardless of the match type, you'll obtain rewards by winning.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906017#><symbol=case_file_head> Overview<RN><RN> <symbol=case_file_subhead> You'll be divided into blue and red teams and battle each other in a territory-control game using three robots.<RN><RN> <symbol=case_file_subhead> On a battlefield composed of multiple panels, you'll take and position blocks to expand your own team's territory.<RN><RN><symbol=case_file_head> Victory Conditions<RN><RN> <symbol=case_file_subhead> You win if you fulfill one of the following conditions.<RN>  <symbol=case_file_right_arrow> <color=striking>You have more territory (obtained panels) than the opponent by the end of the game</color><RN>  <symbol=case_file_right_arrow> <color=striking>You take over the enemy team's base</color><RN><RN><symbol=case_file_head> Obtaining Rewards<RN><RN> <symbol=case_file_subhead> Regardless of the match type, you'll obtain rewards by winning.<#>

Русский:


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Для добавления перевода необходимо войти в систему.
⌕ <id906018#>Competition Rules<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906018#>Competition Rules<#>

Русский:


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⌕ <id906019#><symbol=case_file_head> Block Spawning<RN><RN> <symbol=case_file_subhead> Blocks will spawn at set intervals on the battlefield in predetermined locations. <RN>   Robots can acquire blocks simply by touching them.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906019#><symbol=case_file_head> Block Spawning<RN><RN> <symbol=case_file_subhead> Blocks will spawn at set intervals on the battlefield in predetermined locations. <RN>   Robots can acquire blocks simply by touching them.<#>

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⌕ <id906020#>Robot Controls <symbol=case_file_right_arrow> Block Spawning<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906020#>Robot Controls <symbol=case_file_right_arrow> Block Spawning<#>

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⌕ <id906021#><symbol=case_file_head> Base<RN><RN> <symbol=case_file_subhead> The base is your initial position at the start of a match and the point where a robot returns <RN>   when it's destroyed.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906021#><symbol=case_file_head> Base<RN><RN> <symbol=case_file_subhead> The base is your initial position at the start of a match and the point where a robot returns <RN>   when it's destroyed.<#>

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⌕ <id906022#><symbol=case_file_head> Destroying Robots<RN><RN> <symbol=case_file_subhead> Robots that are destroyed will be forced to return to their team's base and temporarily <RN>   cannot return to the match.<#> Войти для добавления перевода. manual.bin => 8 Детали

Английский:
<id906022#><symbol=case_file_head> Destroying Robots<RN><RN> <symbol=case_file_subhead> Robots that are destroyed will be forced to return to their team's base and temporarily <RN>   cannot return to the match.<#>

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Для добавления перевода необходимо войти в систему.
⌕ <id906023#>Competition Rules<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906023#>Competition Rules<#>

Русский:


Ваша версия:
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⌕ <id906024#><symbol=case_file_head> Moving & Rotating<RN><RN> <symbol=case_file_subhead> A robot is generally limited to only forward or backward movement. To move in <RN>   different directions, rotate the robot to change the direction it's facing.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906024#><symbol=case_file_head> Moving & Rotating<RN><RN> <symbol=case_file_subhead> A robot is generally limited to only forward or backward movement. To move in <RN>   different directions, rotate the robot to change the direction it's facing.<#>

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⌕ <id906025#>Robot Controls <symbol=case_file_right_arrow> Moving & Rotating<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906025#>Robot Controls <symbol=case_file_right_arrow> Moving & Rotating<#>

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⌕ <id906026#><symbol=case_file_head> Weapons & Attack<RN><RN>Use the robot's equipped weapon to attack the enemy with <symbol=button_r1>.<RN><RN><symbol=case_file_lower_than><color=striking> Melee Weapons </color><symbol=case_file_greater_than><RN><RN>Weapons that strike the enemy from point-blank range. No limits on usage.<RN><RN> <symbol=case_file_right_arrow> Drill: After use, deals damage to the enemy it's currently in contact with<RN> <symbol=case_file_right_arrow> Hammer: Slow buildup, but delivers a powerful attack<RN> <symbol=case_file_right_arrow> Shield: A shield that raises defenses<RN><RN><symbol=case_file_lower_than><color=striking> Ranged Weapons</color><symbol=case_file_greater_than><RN><RN>Weapons that fire limited ammo from a distance.<RN><RN> <symbol=case_file_right_arrow> Machine Gun: Low power, but has a high rate of fire<RN> <symbol=case_file_right_arrow> Shotgun: Attack power increases the closer you are to the enemy<RN> <symbol=case_file_right_arrow> Sniper Rifle: Long firing range, and shoots at high speed<RN> <symbol=case_file_right_arrow> Cannon: Slow, but each hit is extremely powerful and deals damage in a wide area<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906026#><symbol=case_file_head> Weapons & Attack<RN><RN>Use the robot's equipped weapon to attack the enemy with <symbol=button_r1>.<RN><RN><symbol=case_file_lower_than><color=striking> Melee Weapons </color><symbol=case_file_greater_than><RN><RN>Weapons that strike the enemy from point-blank range. No limits on usage.<RN><RN> <symbol=case_file_right_arrow> Drill: After use, deals damage to the enemy it's currently in contact with<RN> <symbol=case_file_right_arrow> Hammer: Slow buildup, but delivers a powerful attack<RN> <symbol=case_file_right_arrow> Shield: A shield that raises defenses<RN><RN><symbol=case_file_lower_than><color=striking> Ranged Weapons</color><symbol=case_file_greater_than><RN><RN>Weapons that fire limited ammo from a distance.<RN><RN> <symbol=case_file_right_arrow> Machine Gun: Low power, but has a high rate of fire<RN> <symbol=case_file_right_arrow> Shotgun: Attack power increases the closer you are to the enemy<RN> <symbol=case_file_right_arrow> Sniper Rifle: Long firing range, and shoots at high speed<RN> <symbol=case_file_right_arrow> Cannon: Slow, but each hit is extremely powerful and deals damage in a wide area<#>

Русский:


Ваша версия:
Для добавления перевода необходимо войти в систему.
⌕ <id906027#>Robot Controls <symbol=case_file_right_arrow> Weapons & Attack<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906027#>Robot Controls <symbol=case_file_right_arrow> Weapons & Attack<#>

Русский:


Ваша версия:
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⌕ <id906028#><RN><symbol=case_file_head> Switching Between Manual and AI Controls<RN><RN> <symbol=case_file_subhead>Robots can act on their own through AI.<RN><RN> <symbol=case_file_subhead>The lead unit that Yagami controls can swap between<RN>  manual and AI control with <symbol=button_r3>.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906028#><RN><symbol=case_file_head> Switching Between Manual and AI Controls<RN><RN> <symbol=case_file_subhead>Robots can act on their own through AI.<RN><RN> <symbol=case_file_subhead>The lead unit that Yagami controls can swap between<RN>  manual and AI control with <symbol=button_r3>.<#>

Русский:


Ваша версия:
Для добавления перевода необходимо войти в систему.
⌕ <id906029#>Robot Controls <symbol=case_file_right_arrow> Special Actions<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906029#>Robot Controls <symbol=case_file_right_arrow> Special Actions<#>

Русский:


Ваша версия:
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⌕ <id906030#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is <RN>  determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Mobile</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> Excels in movement and placing blocks.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Limiter Removal</color><RN> <symbol=case_file_right_arrow> Temporarily move with explosive speed when using Boost with <symbol=button_sankaku>.<RN>   Cannot be used in succession as it puts too much stress on the machine.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906030#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is <RN>  determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Mobile</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> Excels in movement and placing blocks.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Limiter Removal</color><RN> <symbol=case_file_right_arrow> Temporarily move with explosive speed when using Boost with <symbol=button_sankaku>.<RN>   Cannot be used in succession as it puts too much stress on the machine.<#>

Русский:


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Для добавления перевода необходимо войти в систему.
⌕ <id906031#>Robot Types <symbol=case_file_right_arrow> Mobile<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906031#>Robot Types <symbol=case_file_right_arrow> Mobile<#>

Русский:


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⌕ <id906032#><symbol=case_file_subhead> A robot is made up of 5 different parts:<RN><RN><symbol=case_file_lower_than><color=striking>Body</color><symbol=case_file_greater_than><RN>This part determines the robot's type and provides basic defensive capabilities.<RN><RN><symbol=case_file_lower_than><color=striking>Battery</color><symbol=case_file_greater_than><RN>This part affects the robot's cost limit. Increases the higher its ability is, and able to slot in even higher performance parts.<RN><RN><symbol=case_file_lower_than><color=striking>Motor</color><symbol=case_file_greater_than><RN>This part impacts the robot's output and speed. The 3 types are: output-focused, speed-focused, and balanced.<RN><RN><symbol=case_file_lower_than><color=striking>Weapon</color><symbol=case_file_greater_than><RN>Weapons the robot can equip. Primarily divided into melee and ranged weapons. Only the Assault type can equip ranged weapons.<RN><RN><symbol=case_file_lower_than><color=striking>Module</color><symbol=case_file_greater_than><RN>This part can add a variety of special effects. The 4 types are: performance enhancement, AI mode, extra function, and special.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906032#><symbol=case_file_subhead> A robot is made up of 5 different parts:<RN><RN><symbol=case_file_lower_than><color=striking>Body</color><symbol=case_file_greater_than><RN>This part determines the robot's type and provides basic defensive capabilities.<RN><RN><symbol=case_file_lower_than><color=striking>Battery</color><symbol=case_file_greater_than><RN>This part affects the robot's cost limit. Increases the higher its ability is, and able to slot in even higher performance parts.<RN><RN><symbol=case_file_lower_than><color=striking>Motor</color><symbol=case_file_greater_than><RN>This part impacts the robot's output and speed. The 3 types are: output-focused, speed-focused, and balanced.<RN><RN><symbol=case_file_lower_than><color=striking>Weapon</color><symbol=case_file_greater_than><RN>Weapons the robot can equip. Primarily divided into melee and ranged weapons. Only the Assault type can equip ranged weapons.<RN><RN><symbol=case_file_lower_than><color=striking>Module</color><symbol=case_file_greater_than><RN>This part can add a variety of special effects. The 4 types are: performance enhancement, AI mode, extra function, and special.<#>

Русский:


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⌕ <id906033#>Robot Parts Configuration<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906033#>Robot Parts Configuration<#>

Русский:


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⌕ <id906034#><symbol=case_file_head> Main Menu<RN><RN><symbol=case_file_lower_than><color=striking>Customize</color><symbol=case_file_greater_than><RN>Reconfigure and develop parts.<RN><RN><symbol=case_file_lower_than><color=striking>Practice Match</color><symbol=case_file_greater_than><RN>Participate in a practice match with an opponent of your choice.<RN><RN><symbol=case_file_lower_than><color=striking>Start Match</color><symbol=case_file_greater_than><RN>Participate in an Interleague or RE Robo Rally match.<RN><RN><RN><symbol=case_file_head> Other Main Menu Info<RN><RN><symbol=case_file_lower_than><color=striking>Combat Power</color><symbol=case_file_greater_than><RN>Your team's strength. Use it to figure the power difference between you and the enemy team.<RN><RN><symbol=case_file_lower_than><color=striking>Opponent Info</color><symbol=case_file_greater_than><RN>Check info on the opposing team of an Interleague or RE Robo Rally match.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906034#><symbol=case_file_head> Main Menu<RN><RN><symbol=case_file_lower_than><color=striking>Customize</color><symbol=case_file_greater_than><RN>Reconfigure and develop parts.<RN><RN><symbol=case_file_lower_than><color=striking>Practice Match</color><symbol=case_file_greater_than><RN>Participate in a practice match with an opponent of your choice.<RN><RN><symbol=case_file_lower_than><color=striking>Start Match</color><symbol=case_file_greater_than><RN>Participate in an Interleague or RE Robo Rally match.<RN><RN><RN><symbol=case_file_head> Other Main Menu Info<RN><RN><symbol=case_file_lower_than><color=striking>Combat Power</color><symbol=case_file_greater_than><RN>Your team's strength. Use it to figure the power difference between you and the enemy team.<RN><RN><symbol=case_file_lower_than><color=striking>Opponent Info</color><symbol=case_file_greater_than><RN>Check info on the opposing team of an Interleague or RE Robo Rally match.<#>

Русский:


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⌕ <id906035#>Main Menu<#> <id906035#>Главное меню<#> manual.bin => 13 Детали

Английский:
<id906035#>Main Menu<#>

Русский:
<id906035#>Главное меню<#>

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⌕ <id906036#><symbol=case_file_head> Parts Rearrangement<RN><RN> <symbol=case_file_subhead> You can change the parts configurations of the robot.<RN><RN> <symbol=case_file_subhead> If the total cost of the parts exceeds the cost limit, the robot's performance will significantly drop during the match.<RN><RN><symbol=case_file_head> Parts Development<RN><RN> <symbol=case_file_subhead> By spending materials and funds, you can develop new parts.<RN><RN> <symbol=case_file_subhead> As the money is taken from the Robotics Club's funds, it won't come out of Yagami's own wallet.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906036#><symbol=case_file_head> Parts Rearrangement<RN><RN> <symbol=case_file_subhead> You can change the parts configurations of the robot.<RN><RN> <symbol=case_file_subhead> If the total cost of the parts exceeds the cost limit, the robot's performance will significantly drop during the match.<RN><RN><symbol=case_file_head> Parts Development<RN><RN> <symbol=case_file_subhead> By spending materials and funds, you can develop new parts.<RN><RN> <symbol=case_file_subhead> As the money is taken from the Robotics Club's funds, it won't come out of Yagami's own wallet.<#>

Русский:


Ваша версия:
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⌕ <id906037#>Customize<#> <id906037#>Модифицировать<#> manual.bin => 13 Детали

Английский:
<id906037#>Customize<#>

Русский:
<id906037#>Модифицировать<#>

Ваша версия:
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⌕ <id906038#><symbol=case_file_head> Placing Blocks<RN><RN> <symbol=case_file_subhead> Expand your team's territory by placing blocks you obtain with <symbol=button_decide> onto<RN>   the battlefield.<RN><RN> <symbol=case_file_subhead> Blocks can only be placed by the leading unit. Blocks obtained by allies<RN>   will automatically be transferred to the leading unit.<RN><RN> <symbol=case_file_subhead> Blocks can be placed on adjacent edges of your team's base or territory.<RN>   By placing blocks so they overlap an enemy territory, you'll steal the territory from <RN>   them.<RN><RN> <symbol=case_file_subhead> A block cannot be placed if it:<RN>  <symbol=case_file_right_arrow> Overlaps with your own team's territory or base<RN>  <symbol=case_file_right_arrow> Overlaps with an anchor<RN>  <symbol=case_file_right_arrow> Isn't on the battlefield<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906038#><symbol=case_file_head> Placing Blocks<RN><RN> <symbol=case_file_subhead> Expand your team's territory by placing blocks you obtain with <symbol=button_decide> onto<RN>   the battlefield.<RN><RN> <symbol=case_file_subhead> Blocks can only be placed by the leading unit. Blocks obtained by allies<RN>   will automatically be transferred to the leading unit.<RN><RN> <symbol=case_file_subhead> Blocks can be placed on adjacent edges of your team's base or territory.<RN>   By placing blocks so they overlap an enemy territory, you'll steal the territory from <RN>   them.<RN><RN> <symbol=case_file_subhead> A block cannot be placed if it:<RN>  <symbol=case_file_right_arrow> Overlaps with your own team's territory or base<RN>  <symbol=case_file_right_arrow> Overlaps with an anchor<RN>  <symbol=case_file_right_arrow> Isn't on the battlefield<#>

Русский:


Ваша версия:
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⌕ <id906039#>Robot Controls <symbol=case_file_right_arrow> Placing Blocks<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906039#>Robot Controls <symbol=case_file_right_arrow> Placing Blocks<#>

Русский:


Ваша версия:
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⌕ <id906040#><RN><RN><symbol=case_file_head> Special Blocks<RN><RN> <symbol=case_file_subhead> As the match nears its end, a special block will appear near the center of the <RN>   battlefield.<RN><RN> <symbol=case_file_subhead> A special block can be placed anywhere as long as it's adjacent to your own team's <RN>   base or territory.<RN><RN> <symbol=case_file_subhead> A special block will only appear once per match.<#> Войти для добавления перевода. manual.bin => 6 Детали

Английский:
<id906040#><RN><RN><symbol=case_file_head> Special Blocks<RN><RN> <symbol=case_file_subhead> As the match nears its end, a special block will appear near the center of the <RN>   battlefield.<RN><RN> <symbol=case_file_subhead> A special block can be placed anywhere as long as it's adjacent to your own team's <RN>   base or territory.<RN><RN> <symbol=case_file_subhead> A special block will only appear once per match.<#>

Русский:


Ваша версия:
Для добавления перевода необходимо войти в систему.
⌕ <id906041#>Robot Controls <symbol=case_file_right_arrow> Special Blocks<#> Войти для добавления перевода. manual.bin => 13 Детали

Английский:
<id906041#>Robot Controls <symbol=case_file_right_arrow> Special Blocks<#>

Русский:


Ваша версия:
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