|
|
Оригинальная строка |
Перевод |
Контекст |
— |
|
⌕ |
|
<id906095#><symbol=case_file_head> Summary<RN><RN>Throw enemies to the ground while choking them.<RN><RN><symbol=case_file_head> Activation<RN><RN>While using Snake style at full health, Reverse Chokehold an enemy and press <symbol=button_sankaku>.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906095#><symbol=case_file_head> Summary<RN><RN>Throw enemies to the ground while choking them.<RN><RN><symbol=case_file_head> Activation<RN><RN>While using Snake style at full health, Reverse Chokehold an enemy and press <symbol=button_sankaku>.<#>
<id906095#><symbol=case_file_head> Summary<RN><RN>Throw enemies to the ground while choking them.<RN><RN><symbol=case_file_head> Activation<RN><RN>While using Snake style at full health, Reverse Chokehold an enemy and press <symbol=button_sankaku>.<#>
|
|
⌕ |
|
<id906096#>EX Sleeper Hold Throw<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906096#>EX Sleeper Hold Throw<#>
<id906096#>EX Sleeper Hold Throw<#>
|
|
⌕ |
|
<id906097#>Description of Heat Action 89<#>
|
Войти для добавления перевода. |
manual.bin => title
|
Детали
|
Английский: <id906097#>Description of Heat Action 89<#>
<id906097#>Description of Heat Action 89<#>
|
|
⌕ |
|
<id906098#><symbol=case_file_head> Summary<RN><RN>Grab the enemy's hand and kick them in the back to attack others at the same time.<RN>This is a useful technique for wiping out multiple enemies with a single kick.<RN><RN><symbol=case_file_head>Activation<RN><RN>While using Snake style and your health is in the red, grab an enemy and press <symbol=button_sankaku>.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906098#><symbol=case_file_head> Summary<RN><RN>Grab the enemy's hand and kick them in the back to attack others at the same time.<RN>This is a useful technique for wiping out multiple enemies with a single kick.<RN><RN><symbol=case_file_head>Activation<RN><RN>While using Snake style and your health is in the red, grab an enemy and press <symbol=button_sankaku>.<#>
<id906098#><symbol=case_file_head> Summary<RN><RN>Grab the enemy's hand and kick them in the back to attack others at the same time.<RN>This is a useful technique for wiping out multiple enemies with a single kick.<RN><RN><symbol=case_file_head>Activation<RN><RN>While using Snake style and your health is in the red, grab an enemy and press <symbol=button_sankaku>.<#>
|
|
⌕ |
|
<id906099#>EX Spin Attack<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906099#>EX Spin Attack<#>
<id906099#>EX Spin Attack<#>
|
|
⌕ |
|
<id906100#>Description of Heat Action 90<#>
|
Войти для добавления перевода. |
manual.bin => title
|
Детали
|
Английский: <id906100#>Description of Heat Action 90<#>
<id906100#>Description of Heat Action 90<#>
|
|
⌕ |
|
<id906101#><symbol=case_file_head> Summary<RN><RN>Repel enemy attacks with a wooden katana and pepper your frightened foe with a series of quick whacks.<RN><RN><symbol=case_file_head> Activation<RN><RN>Press <symbol=button_sankaku> near an enemy while holding a wooden katana or shinai.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906101#><symbol=case_file_head> Summary<RN><RN>Repel enemy attacks with a wooden katana and pepper your frightened foe with a series of quick whacks.<RN><RN><symbol=case_file_head> Activation<RN><RN>Press <symbol=button_sankaku> near an enemy while holding a wooden katana or shinai.<#>
<id906101#><symbol=case_file_head> Summary<RN><RN>Repel enemy attacks with a wooden katana and pepper your frightened foe with a series of quick whacks.<RN><RN><symbol=case_file_head> Activation<RN><RN>Press <symbol=button_sankaku> near an enemy while holding a wooden katana or shinai.<#>
|
|
⌕ |
|
<id906102#>EX Wooden Katana Flurry<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906102#>EX Wooden Katana Flurry<#>
<id906102#>EX Wooden Katana Flurry<#>
|
|
⌕ |
|
<id906103#>School Stories: Dancing<#>
|
Войти для добавления перевода. |
manual.bin => title
|
Детали
|
Английский: <id906103#>School Stories: Dancing<#>
<id906103#>School Stories: Dancing<#>
|
|
⌕ |
|
<id906104#><symbol=case_file_head> Overview<RN><RN><symbol=case_file_subhead> You can play a rhythm game at the Dance Club.<RN><RN><symbol=case_file_head> Lesson<RN><RN><symbol=case_file_subhead> Before you begin the dance lesson, select one of Yagami's <color=striking>EX Solos</color>.<RN><RN> * This will be selected automatically for the tutorial.<RN> Check your settings, then start the lesson.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906104#><symbol=case_file_head> Overview<RN><RN><symbol=case_file_subhead> You can play a rhythm game at the Dance Club.<RN><RN><symbol=case_file_head> Lesson<RN><RN><symbol=case_file_subhead> Before you begin the dance lesson, select one of Yagami's <color=striking>EX Solos</color>.<RN><RN> * This will be selected automatically for the tutorial.<RN> Check your settings, then start the lesson.<#>
<id906104#><symbol=case_file_head> Overview<RN><RN><symbol=case_file_subhead> You can play a rhythm game at the Dance Club.<RN><RN><symbol=case_file_head> Lesson<RN><RN><symbol=case_file_subhead> Before you begin the dance lesson, select one of Yagami's <color=striking>EX Solos</color>.<RN><RN> * This will be selected automatically for the tutorial.<RN> Check your settings, then start the lesson.<#>
|
|
⌕ |
|
<id906105#>School Stories: Dance<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906105#>School Stories: Dance<#>
<id906105#>School Stories: Dance<#>
|
|
⌕ |
|
<id906106#>EX Solo<#>
|
Войти для добавления перевода. |
manual.bin => title
|
Детали
|
Английский: <id906106#>EX Solo<#>
<id906106#>EX Solo<#>
|
|
⌕ |
|
<id906107#><symbol=case_file_head> EX Solo<RN><RN><symbol=case_file_subhead> Press <symbol=button_left><symbol=button_down><symbol=button_right> while dancing to activate one of Yagami's EX Solos.<RN><RN><symbol=case_file_subhead> The game leans to your advantage while the EX Solo is active.<RN><RN><symbol=case_file_subhead> As icons recommending EX Solos come streaming down, you are free to activate them at <RN> any time.<RN><RN><symbol=case_file_subhead> The only EX Solo you have in the beginning is Freestyle, but you can learn more by<RN> reading the Dance Textbook.<RN><RN> (The Dance Textbook can be acquired over the course of the game or in town.)<RN><RN><symbol=case_file_subhead> You can assign three kinds of EX Solos to <symbol=button_left><symbol=button_down><symbol=button_right>, so try out what works best for you.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906107#><symbol=case_file_head> EX Solo<RN><RN><symbol=case_file_subhead> Press <symbol=button_left><symbol=button_down><symbol=button_right> while dancing to activate one of Yagami's EX Solos.<RN><RN><symbol=case_file_subhead> The game leans to your advantage while the EX Solo is active.<RN><RN><symbol=case_file_subhead> As icons recommending EX Solos come streaming down, you are free to activate them at <RN> any time.<RN><RN><symbol=case_file_subhead> The only EX Solo you have in the beginning is Freestyle, but you can learn more by<RN> reading the Dance Textbook.<RN><RN> (The Dance Textbook can be acquired over the course of the game or in town.)<RN><RN><symbol=case_file_subhead> You can assign three kinds of EX Solos to <symbol=button_left><symbol=button_down><symbol=button_right>, so try out what works best for you.<#>
<id906107#><symbol=case_file_head> EX Solo<RN><RN><symbol=case_file_subhead> Press <symbol=button_left><symbol=button_down><symbol=button_right> while dancing to activate one of Yagami's EX Solos.<RN><RN><symbol=case_file_subhead> The game leans to your advantage while the EX Solo is active.<RN><RN><symbol=case_file_subhead> As icons recommending EX Solos come streaming down, you are free to activate them at <RN> any time.<RN><RN><symbol=case_file_subhead> The only EX Solo you have in the beginning is Freestyle, but you can learn more by<RN> reading the Dance Textbook.<RN><RN> (The Dance Textbook can be acquired over the course of the game or in town.)<RN><RN><symbol=case_file_subhead> You can assign three kinds of EX Solos to <symbol=button_left><symbol=button_down><symbol=button_right>, so try out what works best for you.<#>
|
|
⌕ |
|
<id906108#>EX Solo<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906108#>EX Solo<#>
<id906108#>EX Solo<#>
|
|
⌕ |
|
<id906109#>Bike Racing: Rules<#>
|
Войти для добавления перевода. |
manual.bin => title
|
Детали
|
Английский: <id906109#>Bike Racing: Rules<#>
<id906109#>Bike Racing: Rules<#>
|
|
⌕ |
|
<id906110#><symbol=case_file_head> Overview<RN><RN> <symbol=case_file_subhead> Put your life on the line and race against the factions of a biker gang!<RN><RN> <symbol=case_file_subhead> Each course requires a certain number of laps, and the winner is first to cross the finish line!<RN><RN><RN><symbol=case_file_head> Racing Strategy<RN><RN> <symbol=case_file_subhead> The race will start with your opponent ahead of you.<RN><RN> <symbol=case_file_subhead> Before you can race against a gang's leader, you'll need to defeat all of their subordinates.<RN> <symbol=case_file_subhead> Take them out by ramming them and using boosts.<RN> <symbol=case_file_subhead> Once you've beaten them all, the race against the leader will start.<RN><RN> <symbol=case_file_subhead> The finish line is set at the start of the race.<RN> <symbol=case_file_subhead> Get ahead of the leader on this lap and cross the finish line first to win!<RN> <symbol=case_file_subhead> The leader will try to obstruct you in some pretty unique ways, so watch out!<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906110#><symbol=case_file_head> Overview<RN><RN> <symbol=case_file_subhead> Put your life on the line and race against the factions of a biker gang!<RN><RN> <symbol=case_file_subhead> Each course requires a certain number of laps, and the winner is first to cross the finish line!<RN><RN><RN><symbol=case_file_head> Racing Strategy<RN><RN> <symbol=case_file_subhead> The race will start with your opponent ahead of you.<RN><RN> <symbol=case_file_subhead> Before you can race against a gang's leader, you'll need to defeat all of their subordinates.<RN> <symbol=case_file_subhead> Take them out by ramming them and using boosts.<RN> <symbol=case_file_subhead> Once you've beaten them all, the race against the leader will start.<RN><RN> <symbol=case_file_subhead> The finish line is set at the start of the race.<RN> <symbol=case_file_subhead> Get ahead of the leader on this lap and cross the finish line first to win!<RN> <symbol=case_file_subhead> The leader will try to obstruct you in some pretty unique ways, so watch out!<#>
<id906110#><symbol=case_file_head> Overview<RN><RN> <symbol=case_file_subhead> Put your life on the line and race against the factions of a biker gang!<RN><RN> <symbol=case_file_subhead> Each course requires a certain number of laps, and the winner is first to cross the finish line!<RN><RN><RN><symbol=case_file_head> Racing Strategy<RN><RN> <symbol=case_file_subhead> The race will start with your opponent ahead of you.<RN><RN> <symbol=case_file_subhead> Before you can race against a gang's leader, you'll need to defeat all of their subordinates.<RN> <symbol=case_file_subhead> Take them out by ramming them and using boosts.<RN> <symbol=case_file_subhead> Once you've beaten them all, the race against the leader will start.<RN><RN> <symbol=case_file_subhead> The finish line is set at the start of the race.<RN> <symbol=case_file_subhead> Get ahead of the leader on this lap and cross the finish line first to win!<RN> <symbol=case_file_subhead> The leader will try to obstruct you in some pretty unique ways, so watch out!<#>
|
|
⌕ |
|
<id906111#>Death Races<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906111#>Death Races<#>
<id906111#>Death Races<#>
|
|
⌕ |
|
<id906112#>Bike Racing: Controls<#>
|
Войти для добавления перевода. |
manual.bin => title
|
Детали
|
Английский: <id906112#>Bike Racing: Controls<#>
<id906112#>Bike Racing: Controls<#>
|
|
⌕ |
|
<id906113#>Tilt <symbol=button_l_stick> left or right to switch lanes.<RN><RN>The player's bike will stay in their lane and automatically ride along the course.<RN><RN>Press <symbol=button_r2> to accelerate and <symbol=button_l2> to brake.<RN><RN>Press <symbol=button_shikaku> while tilting <symbol=button_l_stick> left or right to ram the opponent's bike.<RN><RN>Press <symbol=button_r1> or <symbol=button_l1> to guard.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906113#>Tilt <symbol=button_l_stick> left or right to switch lanes.<RN><RN>The player's bike will stay in their lane and automatically ride along the course.<RN><RN>Press <symbol=button_r2> to accelerate and <symbol=button_l2> to brake.<RN><RN>Press <symbol=button_shikaku> while tilting <symbol=button_l_stick> left or right to ram the opponent's bike.<RN><RN>Press <symbol=button_r1> or <symbol=button_l1> to guard.<#>
<id906113#>Tilt <symbol=button_l_stick> left or right to switch lanes.<RN><RN>The player's bike will stay in their lane and automatically ride along the course.<RN><RN>Press <symbol=button_r2> to accelerate and <symbol=button_l2> to brake.<RN><RN>Press <symbol=button_shikaku> while tilting <symbol=button_l_stick> left or right to ram the opponent's bike.<RN><RN>Press <symbol=button_r1> or <symbol=button_l1> to guard.<#>
|
|
⌕ |
|
<id906114#>Controls 1<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906114#>Controls 1<#>
<id906114#>Controls 1<#>
|
|
⌕ |
|
<id906115#>Press <symbol=button_maru> to gain an explosive boost of speed!<RN>Boosts can be used as long as the boost gauge is charged.<RN><RN><symbol=case_file_lower_than>How to Charge the Boost Gauge<symbol=case_file_greater_than><RN><RN> <symbol=case_file_subhead> It fills up gradually over time!<RN><RN> <symbol=case_file_subhead> Attack other bikers!<RN><RN> <symbol=case_file_subhead> Use <symbol=button_ls_left_right> + <symbol=button_batsu> to drift!<RN><RN> <symbol=case_file_subhead> Use <symbol=button_ls_down> to wheelie!<RN><RN>If you receive damage from other bikers' attacks, your boost gauge will break and your boost effect will be reduced!<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906115#>Press <symbol=button_maru> to gain an explosive boost of speed!<RN>Boosts can be used as long as the boost gauge is charged.<RN><RN><symbol=case_file_lower_than>How to Charge the Boost Gauge<symbol=case_file_greater_than><RN><RN> <symbol=case_file_subhead> It fills up gradually over time!<RN><RN> <symbol=case_file_subhead> Attack other bikers!<RN><RN> <symbol=case_file_subhead> Use <symbol=button_ls_left_right> + <symbol=button_batsu> to drift!<RN><RN> <symbol=case_file_subhead> Use <symbol=button_ls_down> to wheelie!<RN><RN>If you receive damage from other bikers' attacks, your boost gauge will break and your boost effect will be reduced!<#>
<id906115#>Press <symbol=button_maru> to gain an explosive boost of speed!<RN>Boosts can be used as long as the boost gauge is charged.<RN><RN><symbol=case_file_lower_than>How to Charge the Boost Gauge<symbol=case_file_greater_than><RN><RN> <symbol=case_file_subhead> It fills up gradually over time!<RN><RN> <symbol=case_file_subhead> Attack other bikers!<RN><RN> <symbol=case_file_subhead> Use <symbol=button_ls_left_right> + <symbol=button_batsu> to drift!<RN><RN> <symbol=case_file_subhead> Use <symbol=button_ls_down> to wheelie!<RN><RN>If you receive damage from other bikers' attacks, your boost gauge will break and your boost effect will be reduced!<#>
|
|
⌕ |
|
<id906116#>Controls 2<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906116#>Controls 2<#>
<id906116#>Controls 2<#>
|
|
⌕ |
|
<id906117#>Tailing<#>
|
<id906117#>Преследование<#> |
manual.bin => title
|
Детали
|
Английский: <id906117#>Tailing<#>
<id906117#>Tailing<#>
Русский: <id906117#>Преследование<#>
Ваша версия:
|
|
⌕ |
|
<id906118#><symbol=case_file_head> Basics of Tailing<RN><RN><symbol=case_file_subhead> Follow your target as inconspicuously as possible until they reach their destination.<RN><RN><symbol=case_file_subhead> Do anything to attract your target's attention and the <color=striking>Caution Gauge</color> above them will fill.<RN><RN><symbol=case_file_subhead> As their Caution Gauge fills, their overall <color=striking>Caution Level</color> also increases.<RN><RN><symbol=case_file_subhead> Once their Caution Level is 100% full, you'll fail the mission and have to try again.<RN><#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906118#><symbol=case_file_head> Basics of Tailing<RN><RN><symbol=case_file_subhead> Follow your target as inconspicuously as possible until they reach their destination.<RN><RN><symbol=case_file_subhead> Do anything to attract your target's attention and the <color=striking>Caution Gauge</color> above them will fill.<RN><RN><symbol=case_file_subhead> As their Caution Gauge fills, their overall <color=striking>Caution Level</color> also increases.<RN><RN><symbol=case_file_subhead> Once their Caution Level is 100% full, you'll fail the mission and have to try again.<RN><#>
<id906118#><symbol=case_file_head> Basics of Tailing<RN><RN><symbol=case_file_subhead> Follow your target as inconspicuously as possible until they reach their destination.<RN><RN><symbol=case_file_subhead> Do anything to attract your target's attention and the <color=striking>Caution Gauge</color> above them will fill.<RN><RN><symbol=case_file_subhead> As their Caution Gauge fills, their overall <color=striking>Caution Level</color> also increases.<RN><RN><symbol=case_file_subhead> Once their Caution Level is 100% full, you'll fail the mission and have to try again.<RN><#>
|
|
⌕ |
|
<id906119#><symbol=case_file_head> About the Target's Caution Level<RN><RN> <symbol=case_file_subhead> Once their Caution reaches a certain amount, the target's <color=striking>Caution Level</color> will increase.<RN><RN> <symbol=case_file_subhead> Whenever the target's Caution Level increases, their behavior will change.<RN> <symbol=case_file_right_arrow> They'll be suspicious of Yagami even from a distance.<RN> <symbol=case_file_right_arrow> They'll turn around more frequently.<RN> <symbol=case_file_right_arrow> They'll suspect Yagami and try to confront him.<RN> <symbol=case_file_right_arrow> While distancing themselves, they'll run or hide behind objects and try to <RN> lose Yagami.<#>
|
Войти для добавления перевода. |
manual.bin => 8
|
Детали
|
Английский: <id906119#><symbol=case_file_head> About the Target's Caution Level<RN><RN> <symbol=case_file_subhead> Once their Caution reaches a certain amount, the target's <color=striking>Caution Level</color> will increase.<RN><RN> <symbol=case_file_subhead> Whenever the target's Caution Level increases, their behavior will change.<RN> <symbol=case_file_right_arrow> They'll be suspicious of Yagami even from a distance.<RN> <symbol=case_file_right_arrow> They'll turn around more frequently.<RN> <symbol=case_file_right_arrow> They'll suspect Yagami and try to confront him.<RN> <symbol=case_file_right_arrow> While distancing themselves, they'll run or hide behind objects and try to <RN> lose Yagami.<#>
<id906119#><symbol=case_file_head> About the Target's Caution Level<RN><RN> <symbol=case_file_subhead> Once their Caution reaches a certain amount, the target's <color=striking>Caution Level</color> will increase.<RN><RN> <symbol=case_file_subhead> Whenever the target's Caution Level increases, their behavior will change.<RN> <symbol=case_file_right_arrow> They'll be suspicious of Yagami even from a distance.<RN> <symbol=case_file_right_arrow> They'll turn around more frequently.<RN> <symbol=case_file_right_arrow> They'll suspect Yagami and try to confront him.<RN> <symbol=case_file_right_arrow> While distancing themselves, they'll run or hide behind objects and try to <RN> lose Yagami.<#>
|
|
⌕ |
|
<id906120#>Basic Rules 1<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906120#>Basic Rules 1<#>
<id906120#>Basic Rules 1<#>
|
|
⌕ |
|
<id906121#><symbol=case_file_head> Losing Sight of Your Target<RN><RN><symbol=case_file_subhead> A countdown will begin if you lose sight of your target.<RN><RN><symbol=case_file_subhead> Once the countdown reaches zero, you'll fail the mission.<RN><RN><symbol=case_file_subhead> Should your target move too far away, try sprinting with <symbol=button_batsu> to catch up to them.<RN><#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906121#><symbol=case_file_head> Losing Sight of Your Target<RN><RN><symbol=case_file_subhead> A countdown will begin if you lose sight of your target.<RN><RN><symbol=case_file_subhead> Once the countdown reaches zero, you'll fail the mission.<RN><RN><symbol=case_file_subhead> Should your target move too far away, try sprinting with <symbol=button_batsu> to catch up to them.<RN><#>
<id906121#><symbol=case_file_head> Losing Sight of Your Target<RN><RN><symbol=case_file_subhead> A countdown will begin if you lose sight of your target.<RN><RN><symbol=case_file_subhead> Once the countdown reaches zero, you'll fail the mission.<RN><RN><symbol=case_file_subhead> Should your target move too far away, try sprinting with <symbol=button_batsu> to catch up to them.<RN><#>
|
|
⌕ |
|
<id906122#><RN><symbol=case_file_head>Optional Objectives<RN><RN> <symbol=case_file_subhead>During tailing, you'll find that there are optional objectives aside from the main ones.<RN> Although these have no direct correlation to clearing the mission, you'll <color=striking>obtain bonus SP</color> by completing them.<#>
|
Войти для добавления перевода. |
manual.bin => 8
|
Детали
|
Английский: <id906122#><RN><symbol=case_file_head>Optional Objectives<RN><RN> <symbol=case_file_subhead>During tailing, you'll find that there are optional objectives aside from the main ones.<RN> Although these have no direct correlation to clearing the mission, you'll <color=striking>obtain bonus SP</color> by completing them.<#>
<id906122#><RN><symbol=case_file_head>Optional Objectives<RN><RN> <symbol=case_file_subhead>During tailing, you'll find that there are optional objectives aside from the main ones.<RN> Although these have no direct correlation to clearing the mission, you'll <color=striking>obtain bonus SP</color> by completing them.<#>
|
|
⌕ |
|
<id906123#>Basic Rules 2<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906123#>Basic Rules 2<#>
<id906123#>Basic Rules 2<#>
|
|
⌕ |
|
<id906124#><symbol=case_file_head> Acting Casual<RN><RN><symbol=case_file_subhead> If an enemy looks at you dead-on, you can always just act casual.<RN><RN><symbol=case_file_subhead> Press and hold <symbol=button_sankaku> when an enemy spots you to blend in with your surroundings.<RN><RN><symbol=case_file_subhead> You'll be able to do this convincingly until your gauge runs out. The gauge will refill over <RN> time.<RN><RN><symbol=case_file_subhead> However, you won't be able to act casual if you get too close to your target.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906124#><symbol=case_file_head> Acting Casual<RN><RN><symbol=case_file_subhead> If an enemy looks at you dead-on, you can always just act casual.<RN><RN><symbol=case_file_subhead> Press and hold <symbol=button_sankaku> when an enemy spots you to blend in with your surroundings.<RN><RN><symbol=case_file_subhead> You'll be able to do this convincingly until your gauge runs out. The gauge will refill over <RN> time.<RN><RN><symbol=case_file_subhead> However, you won't be able to act casual if you get too close to your target.<#>
<id906124#><symbol=case_file_head> Acting Casual<RN><RN><symbol=case_file_subhead> If an enemy looks at you dead-on, you can always just act casual.<RN><RN><symbol=case_file_subhead> Press and hold <symbol=button_sankaku> when an enemy spots you to blend in with your surroundings.<RN><RN><symbol=case_file_subhead> You'll be able to do this convincingly until your gauge runs out. The gauge will refill over <RN> time.<RN><RN><symbol=case_file_subhead> However, you won't be able to act casual if you get too close to your target.<#>
|
|
⌕ |
|
<id906125#><symbol=case_file_head>About Hiding<RN><RN> <symbol=case_file_subhead>You can press <symbol=button_maru> to hide behind cover points as shown on the left.<RN><RN> <symbol=case_file_subhead>The target will have a harder time noticing you while you're hiding.<#>
|
Войти для добавления перевода. |
manual.bin => 8
|
Детали
|
Английский: <id906125#><symbol=case_file_head>About Hiding<RN><RN> <symbol=case_file_subhead>You can press <symbol=button_maru> to hide behind cover points as shown on the left.<RN><RN> <symbol=case_file_subhead>The target will have a harder time noticing you while you're hiding.<#>
<id906125#><symbol=case_file_head>About Hiding<RN><RN> <symbol=case_file_subhead>You can press <symbol=button_maru> to hide behind cover points as shown on the left.<RN><RN> <symbol=case_file_subhead>The target will have a harder time noticing you while you're hiding.<#>
|
|
⌕ |
|
<id906126#>Acting Casual<#>
|
<id906126#>Вести себя естественно<#> |
manual.bin => 13
|
Детали
|
Английский: <id906126#>Acting Casual<#>
<id906126#>Acting Casual<#>
Русский: <id906126#>Вести себя естественно<#>
Ваша версия:
|
|
⌕ |
|
<id906127#>Stealth<#>
|
<id906127#>Скрытность<#> |
manual.bin => title
|
Детали
|
Английский: <id906127#>Stealth<#>
<id906127#>Stealth<#>
Русский: <id906127#>Скрытность<#>
Ваша версия:
|
|
⌕ |
|
<id906128#><symbol=case_file_head> About Stealth<RN><RN><symbol=case_file_subhead> During stealth, your goal is to reach the target destination without being spotted.<RN><RN><symbol=case_file_subhead> If an enemy spots you, a <color=striking>Caution Gauge</color> will appear above their head.<RN><RN><symbol=case_file_subhead> Stay within eyesight and their Caution Gauge will fill.<RN><RN><symbol=case_file_subhead> When their Caution Gauge is full, the enemy will become fully alerted and hunt you <RN> down.<RN><RN><symbol=case_file_subhead> Get caught at this point and you'll have to retry the mission.<RN><#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906128#><symbol=case_file_head> About Stealth<RN><RN><symbol=case_file_subhead> During stealth, your goal is to reach the target destination without being spotted.<RN><RN><symbol=case_file_subhead> If an enemy spots you, a <color=striking>Caution Gauge</color> will appear above their head.<RN><RN><symbol=case_file_subhead> Stay within eyesight and their Caution Gauge will fill.<RN><RN><symbol=case_file_subhead> When their Caution Gauge is full, the enemy will become fully alerted and hunt you <RN> down.<RN><RN><symbol=case_file_subhead> Get caught at this point and you'll have to retry the mission.<RN><#>
<id906128#><symbol=case_file_head> About Stealth<RN><RN><symbol=case_file_subhead> During stealth, your goal is to reach the target destination without being spotted.<RN><RN><symbol=case_file_subhead> If an enemy spots you, a <color=striking>Caution Gauge</color> will appear above their head.<RN><RN><symbol=case_file_subhead> Stay within eyesight and their Caution Gauge will fill.<RN><RN><symbol=case_file_subhead> When their Caution Gauge is full, the enemy will become fully alerted and hunt you <RN> down.<RN><RN><symbol=case_file_subhead> Get caught at this point and you'll have to retry the mission.<RN><#>
|
|
⌕ |
|
<id906129#>Stealth<#>
|
<id906129#>Скрытность<#> |
manual.bin => 13
|
Детали
|
Английский: <id906129#>Stealth<#>
<id906129#>Stealth<#>
Русский: <id906129#>Скрытность<#>
Ваша версия:
|
|
⌕ |
|
<id906130#><symbol=case_file_head> Take Cover to Avoid Suspicion<RN><RN><symbol=case_file_subhead> Move into a cover point to automatically hide there. <RN><RN><symbol=case_file_subhead> While taking cover, you can perform various actions to get yourself out of a tight spot,<RN> such as throwing change or smoke balls.<RN><RN><symbol=case_file_subhead> You can only leave a cover point once it's safe to do so.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906130#><symbol=case_file_head> Take Cover to Avoid Suspicion<RN><RN><symbol=case_file_subhead> Move into a cover point to automatically hide there. <RN><RN><symbol=case_file_subhead> While taking cover, you can perform various actions to get yourself out of a tight spot,<RN> such as throwing change or smoke balls.<RN><RN><symbol=case_file_subhead> You can only leave a cover point once it's safe to do so.<#>
<id906130#><symbol=case_file_head> Take Cover to Avoid Suspicion<RN><RN><symbol=case_file_subhead> Move into a cover point to automatically hide there. <RN><RN><symbol=case_file_subhead> While taking cover, you can perform various actions to get yourself out of a tight spot,<RN> such as throwing change or smoke balls.<RN><RN><symbol=case_file_subhead> You can only leave a cover point once it's safe to do so.<#>
|
|
⌕ |
|
<id906131#>Taking Cover<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906131#>Taking Cover<#>
<id906131#>Taking Cover<#>
|
|
⌕ |
|
<id906132#><symbol=case_file_head> Watch Closely<RN><RN><symbol=case_file_subhead> Move the cursor over the subject you want to watch and press <symbol=button_sankaku>.<RN><RN>Doing so may provide you with clues.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906132#><symbol=case_file_head> Watch Closely<RN><RN><symbol=case_file_subhead> Move the cursor over the subject you want to watch and press <symbol=button_sankaku>.<RN><RN>Doing so may provide you with clues.<#>
<id906132#><symbol=case_file_head> Watch Closely<RN><RN><symbol=case_file_subhead> Move the cursor over the subject you want to watch and press <symbol=button_sankaku>.<RN><RN>Doing so may provide you with clues.<#>
|
|
⌕ |
|
<id906133#><symbol=case_file_head>About Marking<RN><RN> <symbol=case_file_subhead>While you hide, hover the cursor over the enemy and press <symbol=button_sankaku> to mark them.<RN><RN> <symbol=case_file_subhead>The enemy's position and line of sight will now be displayed on the minimap.<#>
|
Войти для добавления перевода. |
manual.bin => 8
|
Детали
|
Английский: <id906133#><symbol=case_file_head>About Marking<RN><RN> <symbol=case_file_subhead>While you hide, hover the cursor over the enemy and press <symbol=button_sankaku> to mark them.<RN><RN> <symbol=case_file_subhead>The enemy's position and line of sight will now be displayed on the minimap.<#>
<id906133#><symbol=case_file_head>About Marking<RN><RN> <symbol=case_file_subhead>While you hide, hover the cursor over the enemy and press <symbol=button_sankaku> to mark them.<RN><RN> <symbol=case_file_subhead>The enemy's position and line of sight will now be displayed on the minimap.<#>
|
|
⌕ |
|
<id906134#>Watching<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906134#>Watching<#>
<id906134#>Watching<#>
|
|
⌕ |
|
<id906135#><symbol=case_file_head> A Cheap Distraction<RN><RN><symbol=case_file_subhead> While hiding at a cover point, move the cursor to the floor and press <symbol=button_r2>.<RN><RN><symbol=case_file_subhead> This will toss a coin in that direction (and lighten your wallet in the process).<RN><RN><symbol=case_file_subhead> Enemies will be distracted by the coin, giving you a chance to move.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906135#><symbol=case_file_head> A Cheap Distraction<RN><RN><symbol=case_file_subhead> While hiding at a cover point, move the cursor to the floor and press <symbol=button_r2>.<RN><RN><symbol=case_file_subhead> This will toss a coin in that direction (and lighten your wallet in the process).<RN><RN><symbol=case_file_subhead> Enemies will be distracted by the coin, giving you a chance to move.<#>
<id906135#><symbol=case_file_head> A Cheap Distraction<RN><RN><symbol=case_file_subhead> While hiding at a cover point, move the cursor to the floor and press <symbol=button_r2>.<RN><RN><symbol=case_file_subhead> This will toss a coin in that direction (and lighten your wallet in the process).<RN><RN><symbol=case_file_subhead> Enemies will be distracted by the coin, giving you a chance to move.<#>
|
|
⌕ |
|
<id906136#><symbol=case_file_head>About Smoke Ball<RN><RN> <symbol=case_file_subhead>While you hide behind a cover point, hold down <symbol=button_l2> as you set the cursor onto the enemy and press <symbol=button_r2> to throw a smoke ball.<RN><RN> <symbol=case_file_subhead>Once the enemy is blinded by the smoke ball, you'll automatically choke out and defeat the enemy.<RN><RN> <symbol=case_file_subhead>In order to use a smoke ball, you'll need the special ingredient called <color=striking>powder for smoke screen</color>.<RN> The powder for smoke screen can only be obtained during infiltrations.<#>
|
Войти для добавления перевода. |
manual.bin => 8
|
Детали
|
Английский: <id906136#><symbol=case_file_head>About Smoke Ball<RN><RN> <symbol=case_file_subhead>While you hide behind a cover point, hold down <symbol=button_l2> as you set the cursor onto the enemy and press <symbol=button_r2> to throw a smoke ball.<RN><RN> <symbol=case_file_subhead>Once the enemy is blinded by the smoke ball, you'll automatically choke out and defeat the enemy.<RN><RN> <symbol=case_file_subhead>In order to use a smoke ball, you'll need the special ingredient called <color=striking>powder for smoke screen</color>.<RN> The powder for smoke screen can only be obtained during infiltrations.<#>
<id906136#><symbol=case_file_head>About Smoke Ball<RN><RN> <symbol=case_file_subhead>While you hide behind a cover point, hold down <symbol=button_l2> as you set the cursor onto the enemy and press <symbol=button_r2> to throw a smoke ball.<RN><RN> <symbol=case_file_subhead>Once the enemy is blinded by the smoke ball, you'll automatically choke out and defeat the enemy.<RN><RN> <symbol=case_file_subhead>In order to use a smoke ball, you'll need the special ingredient called <color=striking>powder for smoke screen</color>.<RN> The powder for smoke screen can only be obtained during infiltrations.<#>
|
|
⌕ |
|
<id906137#>Throwing Change<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906137#>Throwing Change<#>
<id906137#>Throwing Change<#>
|
|
⌕ |
|
<id906138#><symbol=case_file_head> A Last Resort<RN><RN>Sometimes you just can't proceed without resorting to dirty tactics.<RN><RN><symbol=case_file_subhead> First, distract your target by <color=striking>throwing a coin</color> or a <color=striking>smoke ball</color>.<RN><RN><symbol=case_file_subhead> Then, approach them from behind and press <symbol=button_sankaku>.<RN><RN><symbol=case_file_subhead> This will put them in a chokehold that eventually knocks them out.<RN><RN>However, Yagami won't put non-hostile targets in a chokehold.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906138#><symbol=case_file_head> A Last Resort<RN><RN>Sometimes you just can't proceed without resorting to dirty tactics.<RN><RN><symbol=case_file_subhead> First, distract your target by <color=striking>throwing a coin</color> or a <color=striking>smoke ball</color>.<RN><RN><symbol=case_file_subhead> Then, approach them from behind and press <symbol=button_sankaku>.<RN><RN><symbol=case_file_subhead> This will put them in a chokehold that eventually knocks them out.<RN><RN>However, Yagami won't put non-hostile targets in a chokehold.<#>
<id906138#><symbol=case_file_head> A Last Resort<RN><RN>Sometimes you just can't proceed without resorting to dirty tactics.<RN><RN><symbol=case_file_subhead> First, distract your target by <color=striking>throwing a coin</color> or a <color=striking>smoke ball</color>.<RN><RN><symbol=case_file_subhead> Then, approach them from behind and press <symbol=button_sankaku>.<RN><RN><symbol=case_file_subhead> This will put them in a chokehold that eventually knocks them out.<RN><RN>However, Yagami won't put non-hostile targets in a chokehold.<#>
|
|
⌕ |
|
<id906139#><symbol=case_file_head>About Choking Out<RN><RN> <symbol=case_file_subhead>Approach the enemy from behind before they spot you and press <symbol=button_sankaku> when it appears to knock the enemy unconscious.<#>
|
Войти для добавления перевода. |
manual.bin => 8
|
Детали
|
Английский: <id906139#><symbol=case_file_head>About Choking Out<RN><RN> <symbol=case_file_subhead>Approach the enemy from behind before they spot you and press <symbol=button_sankaku> when it appears to knock the enemy unconscious.<#>
<id906139#><symbol=case_file_head>About Choking Out<RN><RN> <symbol=case_file_subhead>Approach the enemy from behind before they spot you and press <symbol=button_sankaku> when it appears to knock the enemy unconscious.<#>
|
|
⌕ |
|
<id906140#>Choke Out<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906140#>Choke Out<#>
<id906140#>Choke Out<#>
|
|
⌕ |
|
<id906141#><symbol=case_file_head> Ninja Tactics<RN><RN><symbol=case_file_subhead> While hiding at a cover point, move the cursor to the floor and press <symbol=button_r2> to lob a smoke <RN> ball.<RN><RN><symbol=case_file_subhead> This will temporarily blind the enemy.<RN><RN><symbol=case_file_subhead> Blinded enemies won't notice you even if you approach or make contact with them.<RN><RN><symbol=case_file_subhead> Using smoke balls requires <color=striking>smokescreen powder</color>, which can only be obtained from <RN> missions.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906141#><symbol=case_file_head> Ninja Tactics<RN><RN><symbol=case_file_subhead> While hiding at a cover point, move the cursor to the floor and press <symbol=button_r2> to lob a smoke <RN> ball.<RN><RN><symbol=case_file_subhead> This will temporarily blind the enemy.<RN><RN><symbol=case_file_subhead> Blinded enemies won't notice you even if you approach or make contact with them.<RN><RN><symbol=case_file_subhead> Using smoke balls requires <color=striking>smokescreen powder</color>, which can only be obtained from <RN> missions.<#>
<id906141#><symbol=case_file_head> Ninja Tactics<RN><RN><symbol=case_file_subhead> While hiding at a cover point, move the cursor to the floor and press <symbol=button_r2> to lob a smoke <RN> ball.<RN><RN><symbol=case_file_subhead> This will temporarily blind the enemy.<RN><RN><symbol=case_file_subhead> Blinded enemies won't notice you even if you approach or make contact with them.<RN><RN><symbol=case_file_subhead> Using smoke balls requires <color=striking>smokescreen powder</color>, which can only be obtained from <RN> missions.<#>
|
|
⌕ |
|
<id906142#>Smoke Ball<#>
|
Войти для добавления перевода. |
manual.bin => 13
|
Детали
|
Английский: <id906142#>Smoke Ball<#>
<id906142#>Smoke Ball<#>
|
|
⌕ |
|
<id906143#>About Parkour<#>
|
Войти для добавления перевода. |
manual.bin => title
|
Детали
|
Английский: <id906143#>About Parkour<#>
<id906143#>About Parkour<#>
|
|
⌕ |
|
<id906144#><symbol=case_file_head> Parkour Overview<RN><RN>Sometimes you'll need to make your own way to reach your destination.<RN>This is when <color=striking>parkour</color> comes in handy.<RN><RN><symbol=case_file_subhead> Check your surroundings for a <color=striking>foothold</color> in order to begin parkour.<RN><RN><symbol=case_file_subhead> While in parkour mode, move <symbol=button_l_stick> toward a foothold to use it.<#>
|
Войти для добавления перевода. |
manual.bin => 6
|
Детали
|
Английский: <id906144#><symbol=case_file_head> Parkour Overview<RN><RN>Sometimes you'll need to make your own way to reach your destination.<RN>This is when <color=striking>parkour</color> comes in handy.<RN><RN><symbol=case_file_subhead> Check your surroundings for a <color=striking>foothold</color> in order to begin parkour.<RN><RN><symbol=case_file_subhead> While in parkour mode, move <symbol=button_l_stick> toward a foothold to use it.<#>
<id906144#><symbol=case_file_head> Parkour Overview<RN><RN>Sometimes you'll need to make your own way to reach your destination.<RN>This is when <color=striking>parkour</color> comes in handy.<RN><RN><symbol=case_file_subhead> Check your surroundings for a <color=striking>foothold</color> in order to begin parkour.<RN><RN><symbol=case_file_subhead> While in parkour mode, move <symbol=button_l_stick> toward a foothold to use it.<#>
|