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<id906345#><symbol=case_file_head> Catching the Target<RN><RN>When the target's health gets low, they'll stop running due to fatigue.<RN><RN>To end the chase, get near them and press <symbol=button_maru> to <color=striking>catch</color> them at last.<#>
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Детали
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Английский: <id906345#><symbol=case_file_head> Catching the Target<RN><RN>When the target's health gets low, they'll stop running due to fatigue.<RN><RN>To end the chase, get near them and press <symbol=button_maru> to <color=striking>catch</color> them at last.<#>
<id906345#><symbol=case_file_head> Catching the Target<RN><RN>When the target's health gets low, they'll stop running due to fatigue.<RN><RN>To end the chase, get near them and press <symbol=button_maru> to <color=striking>catch</color> them at last.<#>
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<id906346#>Catching the Target<#>
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Английский: <id906346#>Catching the Target<#>
<id906346#>Catching the Target<#>
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<id906347#>Bay Skate Club Chiyoda<#>
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Английский: <id906347#>Bay Skate Club Chiyoda<#>
<id906347#>Bay Skate Club Chiyoda<#>
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<id906348#><symbol=case_file_head> A Warehouse Turned Skate Park<RN><RN> <symbol=case_file_subhead> Chiyoda at Hamakita Park will guide you there.<RN><RN> <symbol=case_file_subhead> Compete by pulling off tricks and scoring points.<RN><RN> <symbol=case_file_subhead> Trade in the points you earned for rewards.<RN><RN> <symbol=case_file_subhead> They might even start doing street skate competitions soon...<#>
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Английский: <id906348#><symbol=case_file_head> A Warehouse Turned Skate Park<RN><RN> <symbol=case_file_subhead> Chiyoda at Hamakita Park will guide you there.<RN><RN> <symbol=case_file_subhead> Compete by pulling off tricks and scoring points.<RN><RN> <symbol=case_file_subhead> Trade in the points you earned for rewards.<RN><RN> <symbol=case_file_subhead> They might even start doing street skate competitions soon...<#>
<id906348#><symbol=case_file_head> A Warehouse Turned Skate Park<RN><RN> <symbol=case_file_subhead> Chiyoda at Hamakita Park will guide you there.<RN><RN> <symbol=case_file_subhead> Compete by pulling off tricks and scoring points.<RN><RN> <symbol=case_file_subhead> Trade in the points you earned for rewards.<RN><RN> <symbol=case_file_subhead> They might even start doing street skate competitions soon...<#>
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<id906349#>Bay Skate Club Chiyoda<#>
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Детали
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Английский: <id906349#>Bay Skate Club Chiyoda<#>
<id906349#>Bay Skate Club Chiyoda<#>
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<id906350#>Tournaments and Theme Songs<#>
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Английский: <id906350#>Tournaments and Theme Songs<#>
<id906350#>Tournaments and Theme Songs<#>
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<id906351#><symbol=case_file_head> Routine Songs<RN><RN><symbol=case_file_subhead> Over the course of the story, there are meets for which you must practice and clear routine songs.<RN><symbol=case_file_subhead> You only have one song in the beginning, but more routine songs will be added as you progress.<RN><RN><symbol=case_file_head> Song Level<RN><RN><symbol=case_file_subhead> As you practice with the routine song, the song's level increases.<RN><symbol=case_file_subhead> When it reaches MAX, you'll be ready to perform it at a meet.<RN><symbol=case_file_subhead> Now that they've mastered Yagami's moves, the Rabbits are sure to mesmerize the audience!<#>
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Детали
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Английский: <id906351#><symbol=case_file_head> Routine Songs<RN><RN><symbol=case_file_subhead> Over the course of the story, there are meets for which you must practice and clear routine songs.<RN><symbol=case_file_subhead> You only have one song in the beginning, but more routine songs will be added as you progress.<RN><RN><symbol=case_file_head> Song Level<RN><RN><symbol=case_file_subhead> As you practice with the routine song, the song's level increases.<RN><symbol=case_file_subhead> When it reaches MAX, you'll be ready to perform it at a meet.<RN><symbol=case_file_subhead> Now that they've mastered Yagami's moves, the Rabbits are sure to mesmerize the audience!<#>
<id906351#><symbol=case_file_head> Routine Songs<RN><RN><symbol=case_file_subhead> Over the course of the story, there are meets for which you must practice and clear routine songs.<RN><symbol=case_file_subhead> You only have one song in the beginning, but more routine songs will be added as you progress.<RN><RN><symbol=case_file_head> Song Level<RN><RN><symbol=case_file_subhead> As you practice with the routine song, the song's level increases.<RN><symbol=case_file_subhead> When it reaches MAX, you'll be ready to perform it at a meet.<RN><symbol=case_file_subhead> Now that they've mastered Yagami's moves, the Rabbits are sure to mesmerize the audience!<#>
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<id906352#>Routine Songs and Song Level<#>
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Детали
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Английский: <id906352#>Routine Songs and Song Level<#>
<id906352#>Routine Songs and Song Level<#>
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<id906353#>About the Outfits<#>
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Английский: <id906353#>About the Outfits<#>
<id906353#>About the Outfits<#>
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<id906354#><symbol=case_file_head> Outfits<RN><RN><symbol=case_file_subhead> Outfits help with boosting your Groove Gauge.<RN><RN><symbol=case_file_subhead> You can buy new outfits at Hustle Boutique.<RN><RN><symbol=case_file_subhead> Before you hit the stage, give Yagami and the Rabbits<RN> a fresh look so you can really wow the crowds.<#>
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Детали
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Английский: <id906354#><symbol=case_file_head> Outfits<RN><RN><symbol=case_file_subhead> Outfits help with boosting your Groove Gauge.<RN><RN><symbol=case_file_subhead> You can buy new outfits at Hustle Boutique.<RN><RN><symbol=case_file_subhead> Before you hit the stage, give Yagami and the Rabbits<RN> a fresh look so you can really wow the crowds.<#>
<id906354#><symbol=case_file_head> Outfits<RN><RN><symbol=case_file_subhead> Outfits help with boosting your Groove Gauge.<RN><RN><symbol=case_file_subhead> You can buy new outfits at Hustle Boutique.<RN><RN><symbol=case_file_subhead> Before you hit the stage, give Yagami and the Rabbits<RN> a fresh look so you can really wow the crowds.<#>
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<id906355#>Outfits<#>
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Английский: <id906355#>Outfits<#>
<id906355#>Outfits<#>
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<id906356#>About Outifts<#>
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Английский: <id906356#>About Outifts<#>
<id906356#>About Outifts<#>
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<id906357#>Tasks<#>
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<id906357#>Задачи<#> |
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Английский: <id906357#>Tasks<#>
<id906357#>Tasks<#>
Русский: <id906357#>Задачи<#>
Ваша версия:
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<id906358#>Not sure what to do? Check your Tasks app.<RN><RN>When you're not sure how to progress the story, check your Tasks app for clues.<RN><RN>These tasks are conveniently organized by category.<RN><#>
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Детали
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Английский: <id906358#>Not sure what to do? Check your Tasks app.<RN><RN>When you're not sure how to progress the story, check your Tasks app for clues.<RN><RN>These tasks are conveniently organized by category.<RN><#>
<id906358#>Not sure what to do? Check your Tasks app.<RN><RN>When you're not sure how to progress the story, check your Tasks app for clues.<RN><RN>These tasks are conveniently organized by category.<RN><#>
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<id906359#>Tasks<#>
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<id906359#>Задачи<#> |
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Английский: <id906359#>Tasks<#>
<id906359#>Tasks<#>
Русский: <id906359#>Задачи<#>
Ваша версия:
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<id906360#>Robots: Rules<#>
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Английский: <id906360#>Robots: Rules<#>
<id906360#>Robots: Rules<#>
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<id906361#><symbol=case_file_head> Overview<RN><RN> <symbol=case_file_subhead>You'll be divided into blue and red teams and battle each other in a territory-control game using three robots.<RN><RN> <symbol=case_file_subhead>On a battlefield composed of multiple panels, you'll take and position blocks to expand your own team's territory.<RN><RN><symbol=case_file_head> Victory Condition<RN><RN> <symbol=case_file_subhead>You win if you fulfill one of the following conditions.<RN> <symbol=case_file_right_arrow> <color=striking>You have more territory (obtained panels) than the opponent by the end of the game</color><RN> <symbol=case_file_right_arrow> <color=striking>You take over the enemy team's base</color><RN><RN><symbol=case_file_head> Obtaining Rewards<RN><RN> <symbol=case_file_subhead>Regardless of the match type, you'll obtain rewards by winning.<#>
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Детали
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Английский: <id906361#><symbol=case_file_head> Overview<RN><RN> <symbol=case_file_subhead>You'll be divided into blue and red teams and battle each other in a territory-control game using three robots.<RN><RN> <symbol=case_file_subhead>On a battlefield composed of multiple panels, you'll take and position blocks to expand your own team's territory.<RN><RN><symbol=case_file_head> Victory Condition<RN><RN> <symbol=case_file_subhead>You win if you fulfill one of the following conditions.<RN> <symbol=case_file_right_arrow> <color=striking>You have more territory (obtained panels) than the opponent by the end of the game</color><RN> <symbol=case_file_right_arrow> <color=striking>You take over the enemy team's base</color><RN><RN><symbol=case_file_head> Obtaining Rewards<RN><RN> <symbol=case_file_subhead>Regardless of the match type, you'll obtain rewards by winning.<#>
<id906361#><symbol=case_file_head> Overview<RN><RN> <symbol=case_file_subhead>You'll be divided into blue and red teams and battle each other in a territory-control game using three robots.<RN><RN> <symbol=case_file_subhead>On a battlefield composed of multiple panels, you'll take and position blocks to expand your own team's territory.<RN><RN><symbol=case_file_head> Victory Condition<RN><RN> <symbol=case_file_subhead>You win if you fulfill one of the following conditions.<RN> <symbol=case_file_right_arrow> <color=striking>You have more territory (obtained panels) than the opponent by the end of the game</color><RN> <symbol=case_file_right_arrow> <color=striking>You take over the enemy team's base</color><RN><RN><symbol=case_file_head> Obtaining Rewards<RN><RN> <symbol=case_file_subhead>Regardless of the match type, you'll obtain rewards by winning.<#>
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<id906362#>Competition Rules<#>
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Детали
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Английский: <id906362#>Competition Rules<#>
<id906362#>Competition Rules<#>
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<id906363#><symbol=case_file_head> Base<RN><RN> <symbol=case_file_subhead> The base is your initial position at the start of a match and the point where a robot returns <RN> when it's destroyed.<#>
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Детали
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Английский: <id906363#><symbol=case_file_head> Base<RN><RN> <symbol=case_file_subhead> The base is your initial position at the start of a match and the point where a robot returns <RN> when it's destroyed.<#>
<id906363#><symbol=case_file_head> Base<RN><RN> <symbol=case_file_subhead> The base is your initial position at the start of a match and the point where a robot returns <RN> when it's destroyed.<#>
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<id906364#><symbol=case_file_head> Destroying Robots<RN><RN> <symbol=case_file_subhead> Robots that are destroyed will be forced to return to their team's base and temporarily <RN> cannot return to the match.<#>
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Детали
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Английский: <id906364#><symbol=case_file_head> Destroying Robots<RN><RN> <symbol=case_file_subhead> Robots that are destroyed will be forced to return to their team's base and temporarily <RN> cannot return to the match.<#>
<id906364#><symbol=case_file_head> Destroying Robots<RN><RN> <symbol=case_file_subhead> Robots that are destroyed will be forced to return to their team's base and temporarily <RN> cannot return to the match.<#>
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<id906365#>Competition Rules<#>
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Детали
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Английский: <id906365#>Competition Rules<#>
<id906365#>Competition Rules<#>
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<id906366#>Robots: Controls<#>
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Английский: <id906366#>Robots: Controls<#>
<id906366#>Robots: Controls<#>
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<id906367#><symbol=case_file_head> Block Spawning<RN><RN> <symbol=case_file_subhead> Blocks will spawn at set intervals on the battlefield in predetermined locations. <RN> Robots can acquire blocks by touching them.<#>
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Английский: <id906367#><symbol=case_file_head> Block Spawning<RN><RN> <symbol=case_file_subhead> Blocks will spawn at set intervals on the battlefield in predetermined locations. <RN> Robots can acquire blocks by touching them.<#>
<id906367#><symbol=case_file_head> Block Spawning<RN><RN> <symbol=case_file_subhead> Blocks will spawn at set intervals on the battlefield in predetermined locations. <RN> Robots can acquire blocks by touching them.<#>
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<id906368#>Robot Controls <symbol=case_file_right_arrow> Block Spawning<#>
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Английский: <id906368#>Robot Controls <symbol=case_file_right_arrow> Block Spawning<#>
<id906368#>Robot Controls <symbol=case_file_right_arrow> Block Spawning<#>
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<id906369#><symbol=case_file_head> Placing Blocks<RN><RN> <symbol=case_file_subhead> Expand your team's territory by placing blocks you obtain with <symbol=button_decide> onto the <RN> battlefield.<RN><RN> <symbol=case_file_subhead> Blocks can only be placed by the leading unit. Blocks obtained by allies will <RN> automatically be transferred to the leading unit.<RN><RN> <symbol=case_file_subhead> Blocks can be placed on adjacent edges of your team's base or territory. By placing <RN> blocks so they overlap an enemy territory, you'll steal the territory from them.<RN><RN> <symbol=case_file_subhead> A block cannot be placed if it:<RN> <symbol=case_file_right_arrow> Overlaps with your own team's territory or base<RN> <symbol=case_file_right_arrow> Overlaps with an anchor<RN> <symbol=case_file_right_arrow> Isn't on the battlefield<#>
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Детали
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Английский: <id906369#><symbol=case_file_head> Placing Blocks<RN><RN> <symbol=case_file_subhead> Expand your team's territory by placing blocks you obtain with <symbol=button_decide> onto the <RN> battlefield.<RN><RN> <symbol=case_file_subhead> Blocks can only be placed by the leading unit. Blocks obtained by allies will <RN> automatically be transferred to the leading unit.<RN><RN> <symbol=case_file_subhead> Blocks can be placed on adjacent edges of your team's base or territory. By placing <RN> blocks so they overlap an enemy territory, you'll steal the territory from them.<RN><RN> <symbol=case_file_subhead> A block cannot be placed if it:<RN> <symbol=case_file_right_arrow> Overlaps with your own team's territory or base<RN> <symbol=case_file_right_arrow> Overlaps with an anchor<RN> <symbol=case_file_right_arrow> Isn't on the battlefield<#>
<id906369#><symbol=case_file_head> Placing Blocks<RN><RN> <symbol=case_file_subhead> Expand your team's territory by placing blocks you obtain with <symbol=button_decide> onto the <RN> battlefield.<RN><RN> <symbol=case_file_subhead> Blocks can only be placed by the leading unit. Blocks obtained by allies will <RN> automatically be transferred to the leading unit.<RN><RN> <symbol=case_file_subhead> Blocks can be placed on adjacent edges of your team's base or territory. By placing <RN> blocks so they overlap an enemy territory, you'll steal the territory from them.<RN><RN> <symbol=case_file_subhead> A block cannot be placed if it:<RN> <symbol=case_file_right_arrow> Overlaps with your own team's territory or base<RN> <symbol=case_file_right_arrow> Overlaps with an anchor<RN> <symbol=case_file_right_arrow> Isn't on the battlefield<#>
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<id906370#>Robot Controls <symbol=case_file_right_arrow> Placing Blocks<#>
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Английский: <id906370#>Robot Controls <symbol=case_file_right_arrow> Placing Blocks<#>
<id906370#>Robot Controls <symbol=case_file_right_arrow> Placing Blocks<#>
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<id906371#><RN><RN><symbol=case_file_head> Special Blocks<RN><RN> <symbol=case_file_subhead> As the match nears its end, a special block will appear near the center of the <RN> battlefield.<RN><RN> <symbol=case_file_subhead> A special block can be placed anywhere as long as it's adjacent to your own team's <RN> base or territory.<RN><RN> <symbol=case_file_subhead> A special block will only appear once per match.<#>
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Детали
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Английский: <id906371#><RN><RN><symbol=case_file_head> Special Blocks<RN><RN> <symbol=case_file_subhead> As the match nears its end, a special block will appear near the center of the <RN> battlefield.<RN><RN> <symbol=case_file_subhead> A special block can be placed anywhere as long as it's adjacent to your own team's <RN> base or territory.<RN><RN> <symbol=case_file_subhead> A special block will only appear once per match.<#>
<id906371#><RN><RN><symbol=case_file_head> Special Blocks<RN><RN> <symbol=case_file_subhead> As the match nears its end, a special block will appear near the center of the <RN> battlefield.<RN><RN> <symbol=case_file_subhead> A special block can be placed anywhere as long as it's adjacent to your own team's <RN> base or territory.<RN><RN> <symbol=case_file_subhead> A special block will only appear once per match.<#>
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<id906372#>Robot Controls <symbol=case_file_right_arrow> Special Blocks<#>
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Детали
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Английский: <id906372#>Robot Controls <symbol=case_file_right_arrow> Special Blocks<#>
<id906372#>Robot Controls <symbol=case_file_right_arrow> Special Blocks<#>
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<id906373#><symbol=case_file_head> Moving & Rotating<RN><RN> <symbol=case_file_subhead> A robot is generally limited to only forward or backward movement. To move in <RN> different directions, rotate the robot to change the direction it's facing.<#>
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Детали
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Английский: <id906373#><symbol=case_file_head> Moving & Rotating<RN><RN> <symbol=case_file_subhead> A robot is generally limited to only forward or backward movement. To move in <RN> different directions, rotate the robot to change the direction it's facing.<#>
<id906373#><symbol=case_file_head> Moving & Rotating<RN><RN> <symbol=case_file_subhead> A robot is generally limited to only forward or backward movement. To move in <RN> different directions, rotate the robot to change the direction it's facing.<#>
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<id906374#>Robot Controls <symbol=case_file_right_arrow> Moving & Rotating<#>
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Английский: <id906374#>Robot Controls <symbol=case_file_right_arrow> Moving & Rotating<#>
<id906374#>Robot Controls <symbol=case_file_right_arrow> Moving & Rotating<#>
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<id906375#><symbol=case_file_head> Weapons & Attack<RN><RN>Use the robot's equipped weapon to attack the enemy with <symbol=button_r1>.<RN><RN><symbol=case_file_lower_than><color=striking> Melee Weapons </color><symbol=case_file_greater_than><RN><RN>Weapons that strike the enemy from point-blank range. No limits on usage.<RN><RN> <symbol=case_file_right_arrow> Drill: After use, deals damage to the enemy it's currently in contact with<RN> <symbol=case_file_right_arrow> Hammer: Slow buildup, but delivers a powerful attack<RN> <symbol=case_file_right_arrow> Shield: Raises defenses<RN><RN><symbol=case_file_lower_than><color=striking> Ranged Weapons</color><symbol=case_file_greater_than><RN><RN>Weapons that fire limited ammo from a distance.<RN><RN> <symbol=case_file_right_arrow> Machine Gun: Low power, but has a high rate of fire<RN> <symbol=case_file_right_arrow> Shotgun: Attack power increases the closer you are to the enemy<RN> <symbol=case_file_right_arrow> Sniper Rifle: Long firing range, and shoots at high speed<RN> <symbol=case_file_right_arrow> Cannon: Slow, but each hit is extremely powerful and deals damage in a wide area<#>
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Детали
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Английский: <id906375#><symbol=case_file_head> Weapons & Attack<RN><RN>Use the robot's equipped weapon to attack the enemy with <symbol=button_r1>.<RN><RN><symbol=case_file_lower_than><color=striking> Melee Weapons </color><symbol=case_file_greater_than><RN><RN>Weapons that strike the enemy from point-blank range. No limits on usage.<RN><RN> <symbol=case_file_right_arrow> Drill: After use, deals damage to the enemy it's currently in contact with<RN> <symbol=case_file_right_arrow> Hammer: Slow buildup, but delivers a powerful attack<RN> <symbol=case_file_right_arrow> Shield: Raises defenses<RN><RN><symbol=case_file_lower_than><color=striking> Ranged Weapons</color><symbol=case_file_greater_than><RN><RN>Weapons that fire limited ammo from a distance.<RN><RN> <symbol=case_file_right_arrow> Machine Gun: Low power, but has a high rate of fire<RN> <symbol=case_file_right_arrow> Shotgun: Attack power increases the closer you are to the enemy<RN> <symbol=case_file_right_arrow> Sniper Rifle: Long firing range, and shoots at high speed<RN> <symbol=case_file_right_arrow> Cannon: Slow, but each hit is extremely powerful and deals damage in a wide area<#>
<id906375#><symbol=case_file_head> Weapons & Attack<RN><RN>Use the robot's equipped weapon to attack the enemy with <symbol=button_r1>.<RN><RN><symbol=case_file_lower_than><color=striking> Melee Weapons </color><symbol=case_file_greater_than><RN><RN>Weapons that strike the enemy from point-blank range. No limits on usage.<RN><RN> <symbol=case_file_right_arrow> Drill: After use, deals damage to the enemy it's currently in contact with<RN> <symbol=case_file_right_arrow> Hammer: Slow buildup, but delivers a powerful attack<RN> <symbol=case_file_right_arrow> Shield: Raises defenses<RN><RN><symbol=case_file_lower_than><color=striking> Ranged Weapons</color><symbol=case_file_greater_than><RN><RN>Weapons that fire limited ammo from a distance.<RN><RN> <symbol=case_file_right_arrow> Machine Gun: Low power, but has a high rate of fire<RN> <symbol=case_file_right_arrow> Shotgun: Attack power increases the closer you are to the enemy<RN> <symbol=case_file_right_arrow> Sniper Rifle: Long firing range, and shoots at high speed<RN> <symbol=case_file_right_arrow> Cannon: Slow, but each hit is extremely powerful and deals damage in a wide area<#>
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<id906376#>Robot Controls <symbol=case_file_right_arrow> Weapons & Attack<#>
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Английский: <id906376#>Robot Controls <symbol=case_file_right_arrow> Weapons & Attack<#>
<id906376#>Robot Controls <symbol=case_file_right_arrow> Weapons & Attack<#>
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<id906377#><RN><symbol=case_file_head> Switching Between Manual and AI Controls<RN><RN> <symbol=case_file_subhead>Robots can act on their own using their AI.<RN><RN> <symbol=case_file_subhead>The leading unit Yagami controls can swap between<RN> manual and AI controls with <symbol=button_r3>.<#>
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Детали
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Английский: <id906377#><RN><symbol=case_file_head> Switching Between Manual and AI Controls<RN><RN> <symbol=case_file_subhead>Robots can act on their own using their AI.<RN><RN> <symbol=case_file_subhead>The leading unit Yagami controls can swap between<RN> manual and AI controls with <symbol=button_r3>.<#>
<id906377#><RN><symbol=case_file_head> Switching Between Manual and AI Controls<RN><RN> <symbol=case_file_subhead>Robots can act on their own using their AI.<RN><RN> <symbol=case_file_subhead>The leading unit Yagami controls can swap between<RN> manual and AI controls with <symbol=button_r3>.<#>
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<id906378#>Robot Controls <symbol=case_file_right_arrow> Special Actions<#>
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Английский: <id906378#>Robot Controls <symbol=case_file_right_arrow> Special Actions<#>
<id906378#>Robot Controls <symbol=case_file_right_arrow> Special Actions<#>
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<id906379#>About Robots<#>
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Английский: <id906379#>About Robots<#>
<id906379#>About Robots<#>
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<id906380#><symbol=case_file_subhead> A robot is made up of 5 different parts.<RN><RN> <symbol=case_file_lower_than><color=striking>Body</color><symbol=case_file_greater_than> This part determines the robot's type and provides basic defensive capabilities.<RN><RN> <symbol=case_file_lower_than><color=striking>Battery</color><symbol=case_file_greater_than> This part affects the robot's cost limit. Increases the higher its ability is, and lets it slot in even higher performance parts.<RN><RN> <symbol=case_file_lower_than><color=striking>Motor</color><symbol=case_file_greater_than> This part impacts the robot's output and speed. The 3 types are: output-focused, speed-focused, and balanced.<RN><RN> <symbol=case_file_lower_than><color=striking>Weapon</color><symbol=case_file_greater_than> Weapons the robot can equip. Primarily divided into melee and ranged weapons. Only the Assault type can equip ranged <RN> weapons.<RN><RN> <symbol=case_file_lower_than><color=striking>Module</color><symbol=case_file_greater_than> This part can add a variety of special effects. The 4 types are: performance enhancement, AI mode, extra function, and special.<#>
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Детали
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Английский: <id906380#><symbol=case_file_subhead> A robot is made up of 5 different parts.<RN><RN> <symbol=case_file_lower_than><color=striking>Body</color><symbol=case_file_greater_than> This part determines the robot's type and provides basic defensive capabilities.<RN><RN> <symbol=case_file_lower_than><color=striking>Battery</color><symbol=case_file_greater_than> This part affects the robot's cost limit. Increases the higher its ability is, and lets it slot in even higher performance parts.<RN><RN> <symbol=case_file_lower_than><color=striking>Motor</color><symbol=case_file_greater_than> This part impacts the robot's output and speed. The 3 types are: output-focused, speed-focused, and balanced.<RN><RN> <symbol=case_file_lower_than><color=striking>Weapon</color><symbol=case_file_greater_than> Weapons the robot can equip. Primarily divided into melee and ranged weapons. Only the Assault type can equip ranged <RN> weapons.<RN><RN> <symbol=case_file_lower_than><color=striking>Module</color><symbol=case_file_greater_than> This part can add a variety of special effects. The 4 types are: performance enhancement, AI mode, extra function, and special.<#>
<id906380#><symbol=case_file_subhead> A robot is made up of 5 different parts.<RN><RN> <symbol=case_file_lower_than><color=striking>Body</color><symbol=case_file_greater_than> This part determines the robot's type and provides basic defensive capabilities.<RN><RN> <symbol=case_file_lower_than><color=striking>Battery</color><symbol=case_file_greater_than> This part affects the robot's cost limit. Increases the higher its ability is, and lets it slot in even higher performance parts.<RN><RN> <symbol=case_file_lower_than><color=striking>Motor</color><symbol=case_file_greater_than> This part impacts the robot's output and speed. The 3 types are: output-focused, speed-focused, and balanced.<RN><RN> <symbol=case_file_lower_than><color=striking>Weapon</color><symbol=case_file_greater_than> Weapons the robot can equip. Primarily divided into melee and ranged weapons. Only the Assault type can equip ranged <RN> weapons.<RN><RN> <symbol=case_file_lower_than><color=striking>Module</color><symbol=case_file_greater_than> This part can add a variety of special effects. The 4 types are: performance enhancement, AI mode, extra function, and special.<#>
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<id906381#>Robot Parts Configuration<#>
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Детали
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Английский: <id906381#>Robot Parts Configuration<#>
<id906381#>Robot Parts Configuration<#>
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<id906382#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is <RN> determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Mobile</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> Excels in movement and placing blocks.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Limiter Removal</color><RN> <symbol=case_file_right_arrow> Temporarily move with explosive speed when using Boost with <symbol=button_sankaku>.<RN> Cannot be used in succession as it puts too much stress on the machine.<#>
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Детали
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Английский: <id906382#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is <RN> determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Mobile</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> Excels in movement and placing blocks.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Limiter Removal</color><RN> <symbol=case_file_right_arrow> Temporarily move with explosive speed when using Boost with <symbol=button_sankaku>.<RN> Cannot be used in succession as it puts too much stress on the machine.<#>
<id906382#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is <RN> determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Mobile</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> Excels in movement and placing blocks.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Limiter Removal</color><RN> <symbol=case_file_right_arrow> Temporarily move with explosive speed when using Boost with <symbol=button_sankaku>.<RN> Cannot be used in succession as it puts too much stress on the machine.<#>
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<id906383#>Robot Types <symbol=case_file_right_arrow> Mobile<#>
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Английский: <id906383#>Robot Types <symbol=case_file_right_arrow> Mobile<#>
<id906383#>Robot Types <symbol=case_file_right_arrow> Mobile<#>
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<id906384#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is <RN> determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Assault</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> Highly offensive and capable of disabling the enemy.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Sharpshooter</color><RN> <symbol=case_file_right_arrow> Among the 3 types, it's the only one that can equip ranged weapons and attack the <RN> enemy from a distance.<#>
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Детали
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Английский: <id906384#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is <RN> determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Assault</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> Highly offensive and capable of disabling the enemy.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Sharpshooter</color><RN> <symbol=case_file_right_arrow> Among the 3 types, it's the only one that can equip ranged weapons and attack the <RN> enemy from a distance.<#>
<id906384#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is <RN> determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Assault</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> Highly offensive and capable of disabling the enemy.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Sharpshooter</color><RN> <symbol=case_file_right_arrow> Among the 3 types, it's the only one that can equip ranged weapons and attack the <RN> enemy from a distance.<#>
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<id906385#>Robot Types <symbol=case_file_right_arrow> Assault<#>
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Английский: <id906385#>Robot Types <symbol=case_file_right_arrow> Assault<#>
<id906385#>Robot Types <symbol=case_file_right_arrow> Assault<#>
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<id906386#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is<RN> determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Fortress</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> With its high defense, it's a formidable protector.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Anchor On</color><RN> <symbol=case_file_right_arrow> Can place anchors on its own team's territory by holding <symbol=button_sankaku>.<RN> <symbol=case_file_right_arrow> Enemies cannot infiltrate or take territories with anchors on them (except with a <RN> special block).<RN> <symbol=case_file_right_arrow> Placing anchors takes time. Once placed, anchors automatically disappear after <RN> some time passes.<#>
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Английский: <id906386#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is<RN> determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Fortress</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> With its high defense, it's a formidable protector.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Anchor On</color><RN> <symbol=case_file_right_arrow> Can place anchors on its own team's territory by holding <symbol=button_sankaku>.<RN> <symbol=case_file_right_arrow> Enemies cannot infiltrate or take territories with anchors on them (except with a <RN> special block).<RN> <symbol=case_file_right_arrow> Placing anchors takes time. Once placed, anchors automatically disappear after <RN> some time passes.<#>
<id906386#><symbol=case_file_subhead> There are 3 robot types, each with different special abilities. A robot's type is<RN> determined by its body part.<RN><RN><symbol=case_file_lower_than><color=striking>Fortress</color><symbol=case_file_greater_than><RN><RN> <symbol=case_file_right_arrow> With its high defense, it's a formidable protector.<RN> <symbol=case_file_right_arrow> Ability: <color=striking>Anchor On</color><RN> <symbol=case_file_right_arrow> Can place anchors on its own team's territory by holding <symbol=button_sankaku>.<RN> <symbol=case_file_right_arrow> Enemies cannot infiltrate or take territories with anchors on them (except with a <RN> special block).<RN> <symbol=case_file_right_arrow> Placing anchors takes time. Once placed, anchors automatically disappear after <RN> some time passes.<#>
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<id906387#>Robot Types <symbol=case_file_right_arrow> Fortress<#>
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Английский: <id906387#>Robot Types <symbol=case_file_right_arrow> Fortress<#>
<id906387#>Robot Types <symbol=case_file_right_arrow> Fortress<#>
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<id906388#>Robots: Main Menu<#>
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Английский: <id906388#>Robots: Main Menu<#>
<id906388#>Robots: Main Menu<#>
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<id906389#><symbol=case_file_head> Main Menu<RN><RN><symbol=case_file_lower_than><color=striking>Customize</color><symbol=case_file_greater_than><RN>Reconfigure and develop parts.<RN><RN><symbol=case_file_lower_than><color=striking>Practice Match</color><symbol=case_file_greater_than><RN>Participate in a practice match with an opponent of your choice.<RN><RN><symbol=case_file_lower_than><color=striking>Start Match</color><symbol=case_file_greater_than><RN>Participate in an Interleague or RE Robo Rally match.<RN><RN><RN><symbol=case_file_head> Other Main Menu Info<RN><RN><symbol=case_file_lower_than><color=striking>Combat Power</color><symbol=case_file_greater_than><RN>Your team's strength. Use it to figure the power difference between you and the enemy team.<RN><RN><symbol=case_file_lower_than><color=striking>Opponent Info</color><symbol=case_file_greater_than><RN>Check info on the opposing team of an Interleague or RE Robo Rally match.<#>
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Детали
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Английский: <id906389#><symbol=case_file_head> Main Menu<RN><RN><symbol=case_file_lower_than><color=striking>Customize</color><symbol=case_file_greater_than><RN>Reconfigure and develop parts.<RN><RN><symbol=case_file_lower_than><color=striking>Practice Match</color><symbol=case_file_greater_than><RN>Participate in a practice match with an opponent of your choice.<RN><RN><symbol=case_file_lower_than><color=striking>Start Match</color><symbol=case_file_greater_than><RN>Participate in an Interleague or RE Robo Rally match.<RN><RN><RN><symbol=case_file_head> Other Main Menu Info<RN><RN><symbol=case_file_lower_than><color=striking>Combat Power</color><symbol=case_file_greater_than><RN>Your team's strength. Use it to figure the power difference between you and the enemy team.<RN><RN><symbol=case_file_lower_than><color=striking>Opponent Info</color><symbol=case_file_greater_than><RN>Check info on the opposing team of an Interleague or RE Robo Rally match.<#>
<id906389#><symbol=case_file_head> Main Menu<RN><RN><symbol=case_file_lower_than><color=striking>Customize</color><symbol=case_file_greater_than><RN>Reconfigure and develop parts.<RN><RN><symbol=case_file_lower_than><color=striking>Practice Match</color><symbol=case_file_greater_than><RN>Participate in a practice match with an opponent of your choice.<RN><RN><symbol=case_file_lower_than><color=striking>Start Match</color><symbol=case_file_greater_than><RN>Participate in an Interleague or RE Robo Rally match.<RN><RN><RN><symbol=case_file_head> Other Main Menu Info<RN><RN><symbol=case_file_lower_than><color=striking>Combat Power</color><symbol=case_file_greater_than><RN>Your team's strength. Use it to figure the power difference between you and the enemy team.<RN><RN><symbol=case_file_lower_than><color=striking>Opponent Info</color><symbol=case_file_greater_than><RN>Check info on the opposing team of an Interleague or RE Robo Rally match.<#>
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<id906390#>Main Menu<#>
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<id906390#>Главное меню<#> |
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Английский: <id906390#>Main Menu<#>
<id906390#>Main Menu<#>
Русский: <id906390#>Главное меню<#>
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<id906391#>Robots: Customization<#>
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Английский: <id906391#>Robots: Customization<#>
<id906391#>Robots: Customization<#>
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<id906392#><symbol=case_file_head> Rearranging Parts<RN><RN> <symbol=case_file_subhead> You can change the parts configuration of the robot.<RN><RN> <symbol=case_file_subhead> If the total cost of the parts exceeds the cost limit, the robot's performance will significantly drop during the match.<RN><RN><symbol=case_file_head> Developing Parts<RN><RN> <symbol=case_file_subhead> By spending materials and funds, you can develop new parts.<RN><RN> <symbol=case_file_subhead> As the money is taken from the Robotics Club's funds, it won't come out of Yagami's own wallet.<#>
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Английский: <id906392#><symbol=case_file_head> Rearranging Parts<RN><RN> <symbol=case_file_subhead> You can change the parts configuration of the robot.<RN><RN> <symbol=case_file_subhead> If the total cost of the parts exceeds the cost limit, the robot's performance will significantly drop during the match.<RN><RN><symbol=case_file_head> Developing Parts<RN><RN> <symbol=case_file_subhead> By spending materials and funds, you can develop new parts.<RN><RN> <symbol=case_file_subhead> As the money is taken from the Robotics Club's funds, it won't come out of Yagami's own wallet.<#>
<id906392#><symbol=case_file_head> Rearranging Parts<RN><RN> <symbol=case_file_subhead> You can change the parts configuration of the robot.<RN><RN> <symbol=case_file_subhead> If the total cost of the parts exceeds the cost limit, the robot's performance will significantly drop during the match.<RN><RN><symbol=case_file_head> Developing Parts<RN><RN> <symbol=case_file_subhead> By spending materials and funds, you can develop new parts.<RN><RN> <symbol=case_file_subhead> As the money is taken from the Robotics Club's funds, it won't come out of Yagami's own wallet.<#>
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<id906393#>Customize<#>
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<id906393#>Изменить<#> |
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Английский: <id906393#>Customize<#>
<id906393#>Customize<#>
Русский: <id906393#>Изменить<#>
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<id906394#>Tailing Search Mode<#>
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Английский: <id906394#>Tailing Search Mode<#>
<id906394#>Tailing Search Mode<#>
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